Commit History

Author SHA1 Message Date
  Mugen87 d3f6b68a33 JSM: Added module and TS file for TAARenderPass. 6 years ago
  Olli Etuaho ba4bbfbe9e Better naming and API for full-screen quads 6 years ago
  Olli Etuaho 48b686dcb9 Don't initialize scene for postprocessing passes 6 years ago
  Olli Etuaho 4acc91d018 Share code for creating a fill quad scene in postprocessing passes 6 years ago
  Mugen87 a369b3c246 Examples: Clean up 6 years ago
  Mr.doob 253517ec17 Merge pull request #15571 from maccesch/dev 6 years ago
  Olli Etuaho 4826d7f1f5 Rename delta to deltaTime in postprocessing passes 7 years ago
  Marc-Sefan Cassola 85f911fb5c removed renderTarget and forceClear from WebGLRenderer.render() in example code 7 years ago
  Mr.doob 7119c4c084 Clean up. 9 years ago
  Ben Houston 636d2e5ddb set render target names properly for all created render targets in ThreeJS. 9 years ago
  Mr.doob f0e2fb0fb7 TAARenderPass: Clean up. 9 years ago
  Nick Gerleman 756d3fb77f Rename ManualMSAARenderPass to SSAARenderPass 9 years ago
  Mr.doob 87ae9e7153 Fixed postprocessing Object.assign()s. 9 years ago
  Ben Houston (Clara.io) bb5600fd89 add unbiased mode to the MSAA render pass. (#8930) 9 years ago
  Ben Houston (Clara.io) 463a8a62aa Pass.setSize - make resizing of passes automatic through EffectComposer.setSize (#8925) 9 years ago
  Ben Houston (Clara.io) a5c253cbb9 remove CompositeShader, it is equivalent to CopyShader. (#8926) 9 years ago
  Ben Houston (Clara.io) 9406f2cd6a fix buggy prototype usage in Pass derived classes. (#8916) 9 years ago
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) 9 years ago
  Michael Herzog 0fbc8afb34 Post-Processing: Introducing base class for Passes 9 years ago
  Ben Houston 345ff94536 add back 32 sample level, simplify TAARenderPass via reusing shader from ManualMSAAREnderPAss. 10 years ago
  Ben Houston 0029d1359c smoothly interpolate to the TAA result as it is being created. 10 years ago
  Ben Houston 4490ebf631 fix bug - msaa and taa should accumulate rgb and alpha the same. 10 years ago
  Ben Houston 47eb1db0f3 add TODO: create smooth transition in the future from hold to sample render target in TAARenderPass 10 years ago
  Ben Houston b5969ce701 fix bug. 10 years ago
  Ben Houston 17a9dca296 better quality results of TAA because accumulation is done using the same form. 10 years ago
  Ben Houston 64eb745c3c add TAARenderPass and polish MSAA example/code. 10 years ago