Commit History

Author SHA1 Message Date
  alteredq 8691c976b7 Some improvements to deferred shading example. 13 years ago
  alteredq e94980e3c2 Culling light proxies pixels that are behind the model in deferred shading example. 13 years ago
  alteredq 4c5c9cda6d Small optimizations in deferred shading example. 13 years ago
  alteredq 1697a4d63d Tweaked lighting pass in deferred shading example. 13 years ago
  alteredq 7473892198 Upgraded specular term in deferred shading example to physically based. 13 years ago
  alteredq b57234204b Added FXAA pass to deferred shading example. 13 years ago
  alteredq 797a786bde Added support for bump mapping to deferred rendering example. 13 years ago
  alteredq 5b2f3cf31f Refactored deferred rendering example to make it easier to use per-object depth and normal materials. 13 years ago
  alteredq 4031fdf08c Changed color pass material in deferred rendering example from MeshBasicMaterial to ShaderMaterial. 13 years ago
  alteredq c6d47f7d40 Less crazy eyes for deferred Ben. 13 years ago
  alteredq a47adccdd8 Added color pass to deferred shading example. 13 years ago
  alteredq a4303bcde1 Added specular term to deferred shading example. 13 years ago
  Mr.doob 5b2ff93f2e Betteer yet, 50 lights. 13 years ago
  Mr.doob b861142a61 Increased number of light to 20 on the deferrer renderer example. 13 years ago
  alteredq 631eb61d4f Merged @MPanknin's deferred rendering example. 13 years ago
  Martin Panknin 65870b179d Added deferred point lights example 13 years ago