Commit History

Author SHA1 Message Date
  michael 8bb80a36ab Clean integration of skeletal Animation blending. 11 years ago
  Mr.doob 88d4eb713d Merge remote-tracking branch 'bhouston/euler3' into dev 12 years ago
  Mr.doob 67e34fe557 Clean up and updated builds. 12 years ago
  crobi 7c44c5df32 Fix SkinnedMesh so that it can be used with BufferGeometry 12 years ago
  Ben Houston 276e9da1ef add THREE.Rotation and remove Object3D.useQuaternion (as we always use quaternion now.) Following recommendation discussed here: https://github.com/mrdoob/three.js/issues/3404#issuecomment-17262516 12 years ago
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 years ago
  stoomm 45ff0f4fb8 Update src/objects/SkinnedMesh.js 13 years ago
  Mr.doob 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() 13 years ago
  alteredq 15f46931bc Fixed performance regress with skinning. 13 years ago
  apendua faab3b0398 Fixed weights normalization in `SkinnedMesh.js`. Added `lengthManhattan` method to `Vector4`. 13 years ago
  apendua 9acd1debff Skinning can now cooperate with MorphTargets and MorphNormals. 13 years ago
  alteredq 230d39e4d0 Made it possible to enforce use of uniforms instead of float texture for bones. 13 years ago
  alteredq c5d85fe632 Use smaller bone texture size for models with smaller skeletons. 13 years ago
  alteredq 1ec72fa678 Cleaned up skinning, made fallback to use uniforms if float vertex textures are not available. 13 years ago
  alteredq e9dad06e4c First rough version of skinning via float vertex textures. 13 years ago
  Mr.doob cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 years ago
  Mr.doob ded6c16ad3 Changed Vertex so it's just a Vector3 and updated all the examples. Fixes #1703. 13 years ago
  Mr.doob c9213ab544 Added default material to Mesh, Line and ParticleSystem. Fixes #1373. 14 years ago
  alteredq a9cc8bceb5 Applied manually fixes from @broady to 'dev' branch. 14 years ago
  alteredq b2b7282fcd Got skinning working again. 14 years ago
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 14 years ago
  Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) 14 years ago
  Mr.doob c580473ff8 Removed visible check on Object3D.update (children transforms didn't get updated otherwise). 15 years ago
  Mikael Emtinger 549f9b03a5 Merged with alteredq. 15 years ago
  Mikael Emtinger 0ee15104cb Fixed bug: bone.useQuaternions wasn't set, it is now. 15 years ago
  Mr.doob 1a115ae86f Object3D::matrixNeedsUpdate ⟶ Object3D::matrixWorldNeedsUpdate 15 years ago
  Mikael Emtinger 2ab6fb41ad Mergable: 15 years ago
  Mr.doob d1e3a9d872 Object3D::screenPosition ⟶ Object3D::positionScreen 15 years ago
  Mr.doob c7aa2ab3d1 Object3D::localMatrix ⟶ Object3D::matrix 15 years ago
  Mr.doob 106db4c3f8 Object3D::autoUpdateMatrix ⟶ Object3D::matrixAutoUpdate 15 years ago