提交历史

作者 SHA1 备注 提交日期
  Mr.doob 3d67cf43c3 Projector now using the "array.length = 0" way. 14 年之前
  alteredq 1cbcc5beab Optimized postprocessing example. 14 年之前
  alteredq 058f86f6ab Moved focus shader out of dynamic particles example into ShaderExtras. 14 年之前
  alteredq f6fa60700e Fixed texture filtering example. 14 年之前
  alteredq 918f36cfa0 Fixed broken shaders example. 14 年之前
  alteredq 743363b5b5 Updated video and dynamic particles examples to use new postprocessing system. 14 年之前
  alteredq 797530e4f7 Moved 2d filter shaders from ShaderUtils to ShaderExtras. 14 年之前
  alteredq 10e12a8305 Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example. 14 年之前
  alteredq beeac6bc08 Updated text example to use new postprocessing system. 14 年之前
  alteredq 3a5d02cc39 Added vignette shader / effect. Updated postprocessing example. 14 年之前
  alteredq 093bbb1cb9 Added dot screen shader / effect. Extended postprocessing demo. Fixed viewport bug for render targets. 14 年之前
  alteredq 32f0f884bd Added sepia shader / effect. 14 年之前
  alteredq 173a2c56c1 Rebuilt libs. 14 年之前
  alteredq 771787a49b Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 年之前
  alteredq ff09a492bb Refactored postprocessing out of examples into own set of classes. 14 年之前
  Mr.doob f2fb6c3982 For clarity reasons I'll start setting the REVISION to *NEXT*dev for the dev branch. And updating to *NEXT* when merged to master. 14 年之前
  Mr.doob a59647d63d Ray.js: We don't want dot == 0 either. 14 年之前
  Mr.doob 26c9c18e66 Fixed lost webgl_rtt changes in the merge. 14 年之前
  Mr.doob 6b2319c0aa Merge remote-tracking branch 'alteredq/dev' into dev 14 年之前
  Mr.doob 7fd7c2dff5 Merging with @alteredq's dev. 14 年之前
  Mr.doob 717e414801 Examples that used Torus_bin now use TorusGeometry. 14 年之前
  alteredq 495de75ff2 Added OrthoCamera. 14 年之前
  Mr.doob 7c7d4428f2 Moved `src/materials/Mappings.js` inside `src/materials/Texture.js` 14 年之前
  Mr.doob 45fa8fff48 Ray.js: Now ignores objects behind origin and also faces behind origin (using the centroid). 14 年之前
  Mr.doob 6e5d049045 Ray.js: Probably better without any extra checks. 14 年之前
  Mr.doob a07bc88ae0 Ray.js: The bounding sphere check wasn't considering flipSided/doubleSided when the origin was inside the sphere. 14 年之前
  Mr.doob 8fd041508f extras/io > extras/loaders 14 年之前
  Mr.doob ee80c958a1 TorusGeometry: Proper vertex and face normal calculation. 14 年之前
  Mr.doob 4e1d803a5e Merge remote-tracking branch 'robertshield/master' into dev 14 年之前
  alteredq dcee8501f6 Merged with rectalogic's texture update fix. 14 年之前