Commit History

Author SHA1 Message Date
  Mr.doob 407a57e40b Merge pull request #7370 from felixpalmer/earcut-text-geometry 10 years ago
  Felix Palmer fc03f16ded Add to examples page 10 years ago
  Felix Palmer 60284e1b0d Earcut text example 10 years ago
  Felix Palmer da58210701 Add earcut library to examples 10 years ago
  Mr.doob 0e8166f562 Merge branch 'master' into dev 10 years ago
  Mr.doob 4bab46875b Docs: Fixed TextGeometry. 10 years ago
  Mr.doob 065c06a8c1 Updated builds. 10 years ago
  Mr.doob b1884c623a Geometry/BufferGeometry: Handle primitives in clone() 10 years ago
  Mr.doob 3ab66975b6 Vector3: Added angleTo optimisation back. See #7343. 10 years ago
  Mr.doob 83a5c1cedd Clean up. 10 years ago
  Mr.doob bfff852967 Updated builds. 10 years ago
  Mr.doob ff78bc523f WebGLRenderer: Check if shadowMap is enabled before refreshing uniforms. Fixes #7365. 10 years ago
  Mr.doob 209b029c57 Merge branch 'dev' of https://github.com/mrdoob/three.js into dev 10 years ago
  Mr.doob 258aa74f04 Updated builds. 10 years ago
  Mr.doob 3460f25114 WebGLShadowMap: Added layers support. 10 years ago
  Mr.doob b4fc02412e WebGLRenderer: Moved layers test code to Layers. 10 years ago
  Mr.doob 8f0ceef122 Renamed Channels to Layers. 10 years ago
  Mr.doob 06a9080d91 r74dev 10 years ago
  Mr.doob fbbefb38da Merge pull request #7357 from callumprentice/dev 10 years ago
  Mr.doob cb7ad5a475 Merge branch 'master' into dev 10 years ago
  Mr.doob 317d6f6654 Fixed SEA3D examples. 10 years ago
  Callum Prentice 5662781a2e Fixed vertex shader draw order and replaced x_x variables/functions with camel case versions as per standard. 10 years ago
  Mr.doob e7965c3caf Merge pull request #7358 from magnitudoOrg/dev 10 years ago
  magnitudoOrg 80c6655a8e Move SpriteCanvasMaterial to examples 10 years ago
  magnitudoOrg 7d2178dfb3 Move SpriteCanvasMaterial to examples 10 years ago
  magnitudoOrg 30ee288be1 Update SpriteCanvasMaterial.html 10 years ago
  Callum Prentice 658614de44 Addition of a new simple example that illustrates how you might create a BufferGeometry instance and efficiently cull out different parts of it using a shader. 10 years ago
  Mr.doob e55ba32040 Updated package.json 10 years ago
  Mr.doob 21d4a37b2b Removed example from list. 10 years ago
  Mr.doob 3135c47979 Added missing examples to examples list. 10 years ago