Ben Houston
|
4490ebf631
fix bug - msaa and taa should accumulate rgb and alpha the same.
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9 年之前 |
Ben Houston
|
17a9dca296
better quality results of TAA because accumulation is done using the same form.
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9 年之前 |
Ben Houston
|
64eb745c3c
add TAARenderPass and polish MSAA example/code.
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9 年之前 |
Ben Houston
|
d86fa4984c
remove now inaccurate comment.
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9 年之前 |
Ben Houston
|
5ee01466a5
rename MSAAPass -> ManualMSAARenderPass. Remove 32 sample pattern (leads to rounding errors), simplify the shader.
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9 年之前 |