História revízii

Autor SHA1 Správa Dátum
  WestLangley 91b60eb1b7 Removed unused variable 12 rokov pred
  WestLangley d99ce611a1 Added Object.rotateOnAxis() and Object.translateOnAxis() 12 rokov pred
  Mr.doob 8d7d0f17e0 Renamed Matrix4's .extractPosition() and .extractRotation() to .copyPosition() and .copyRotation(). 12 rokov pred
  Mr.doob 3a311dc2a5 Renamed Object3D properties to userData. 12 rokov pred
  WestLangley f355f81e0e Changed Object3D.translate() so it supports non-uniform scaling. Also misc. cleanup. 12 rokov pred
  Mr.doob 245376f6dd Replaced the remaining Matrix4.rotateAxis. 12 rokov pred
  WestLangley 0aa53f0af9 Changed lookAt() functions so they don't overwrite the object matrix. Added quaternion support to Object3D.applyMatrix() 12 rokov pred
  Mr.doob 39763ab7d0 Changed back some .projectPoint() to .applyMatrix4() as per bb873d16d676ead71dfce5181a73828b5993a05f. 12 rokov pred
  Mr.doob bb873d16d6 Added Vector3.projectPoint() as suggested in #2921. 12 rokov pred
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 rokov pred
  Mr.doob 081a1fd646 Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860. 12 rokov pred
  Mr.doob 127c0f2400 matrix.multiplyVector3 to vector.multiplyMatrix4 as suggested in #2860. 12 rokov pred
  Mr.doob b7278c5d12 Removed nullifying on dispose. 12 rokov pred
  Mr.doob 24668969bc Nulling instead of deleting in dispose(). 12 rokov pred
  Mr.doob fdea8942ca More disposing. 12 rokov pred
  Mr.doob 99358076dd Removed unused object.boundRadius and object.boundRadiusScale. 12 rokov pred
  Mr.doob 609329f11e Removed *Library objects as per discussion in #2712. 12 rokov pred
  Mr.doob 3823a3d42e Changed *Library from Array to Object. Fixes #2745. 12 rokov pred
  Mr.doob 3c8c85f03c Formatting tweaks. 12 rokov pred
  Fredrik Wollsén 20e405a282 Alternate approach to: Working lookat() also when useQuaternion = true 12 rokov pred
  Fredrik Wollsén d108bf021e Working lookat() also when useQuaternion = true 12 rokov pred
  Mr.doob 9909389814 object.clone() now (recursively) handles children too. 12 rokov pred
  Mr.doob 5365e0c512 Changed *Library approach. 13 rokov pred
  Mr.doob 5b29891f56 Renamed *Lib to *Library. 13 rokov pred
  Mr.doob f9d9b88f00 Added deallocate() as per discussion in 05cbaf5a3324d5770b8f52c0a3fc886344d8b932 13 rokov pred
  Mr.doob 05cbaf5a33 Replaced *Count with *Lib system. 13 rokov pred
  Mr.doob 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() 13 rokov pred
  Mr.doob de9958b642 Removed SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. Added object.traverse. 13 rokov pred
  Mr.doob 23d8430d82 Added Object3D.defaultEulerOrder. Fixes #2425. 13 rokov pred
  Mr.doob fd7b05c69e Reordering stuff in Object3D. 13 rokov pred