WestLangley
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91b60eb1b7
Removed unused variable
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12 rokov pred |
WestLangley
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d99ce611a1
Added Object.rotateOnAxis() and Object.translateOnAxis()
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12 rokov pred |
Mr.doob
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8d7d0f17e0
Renamed Matrix4's .extractPosition() and .extractRotation() to .copyPosition() and .copyRotation().
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12 rokov pred |
Mr.doob
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3a311dc2a5
Renamed Object3D properties to userData.
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12 rokov pred |
WestLangley
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f355f81e0e
Changed Object3D.translate() so it supports non-uniform scaling. Also misc. cleanup.
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12 rokov pred |
Mr.doob
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245376f6dd
Replaced the remaining Matrix4.rotateAxis.
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12 rokov pred |
WestLangley
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0aa53f0af9
Changed lookAt() functions so they don't overwrite the object matrix. Added quaternion support to Object3D.applyMatrix()
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12 rokov pred |
Mr.doob
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39763ab7d0
Changed back some .projectPoint() to .applyMatrix4() as per bb873d16d676ead71dfce5181a73828b5993a05f.
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12 rokov pred |
Mr.doob
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bb873d16d6
Added Vector3.projectPoint() as suggested in #2921.
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12 rokov pred |
Mr.doob
|
b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 rokov pred |
Mr.doob
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081a1fd646
Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860.
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12 rokov pred |
Mr.doob
|
127c0f2400
matrix.multiplyVector3 to vector.multiplyMatrix4 as suggested in #2860.
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12 rokov pred |
Mr.doob
|
b7278c5d12
Removed nullifying on dispose.
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12 rokov pred |
Mr.doob
|
24668969bc
Nulling instead of deleting in dispose().
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12 rokov pred |
Mr.doob
|
fdea8942ca
More disposing.
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12 rokov pred |
Mr.doob
|
99358076dd
Removed unused object.boundRadius and object.boundRadiusScale.
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12 rokov pred |
Mr.doob
|
609329f11e
Removed *Library objects as per discussion in #2712.
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12 rokov pred |
Mr.doob
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3823a3d42e
Changed *Library from Array to Object. Fixes #2745.
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12 rokov pred |
Mr.doob
|
3c8c85f03c
Formatting tweaks.
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12 rokov pred |
Fredrik Wollsén
|
20e405a282
Alternate approach to: Working lookat() also when useQuaternion = true
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12 rokov pred |
Fredrik Wollsén
|
d108bf021e
Working lookat() also when useQuaternion = true
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12 rokov pred |
Mr.doob
|
9909389814
object.clone() now (recursively) handles children too.
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12 rokov pred |
Mr.doob
|
5365e0c512
Changed *Library approach.
|
13 rokov pred |
Mr.doob
|
5b29891f56
Renamed *Lib to *Library.
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13 rokov pred |
Mr.doob
|
f9d9b88f00
Added deallocate() as per discussion in 05cbaf5a3324d5770b8f52c0a3fc886344d8b932
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13 rokov pred |
Mr.doob
|
05cbaf5a33
Replaced *Count with *Lib system.
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13 rokov pred |
Mr.doob
|
6a0b0eb1fd
Split SceneUtils.cloneObject into *.clone()
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13 rokov pred |
Mr.doob
|
de9958b642
Removed SceneUtils.traverseHierarchy and SceneUtils.showHierarchy. Added object.traverse.
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13 rokov pred |
Mr.doob
|
23d8430d82
Added Object3D.defaultEulerOrder. Fixes #2425.
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13 rokov pred |
Mr.doob
|
fd7b05c69e
Reordering stuff in Object3D.
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13 rokov pred |