alteredq
|
517f0f55ca
Fixed bug preventing setting 0 values in constructor at several places.
|
14 years ago |
alteredq
|
197f13e946
Fixed bug in Vector4 constructor and copy. Thanks to @jungalero and @jsermeno
|
14 years ago |
alteredq
|
245dbfcc2a
Changed renderer.getClearColor API to return reference.
|
14 years ago |
Mr.doob
|
c543ba6540
GeometryUtils.applyMatrix -> Geometry.applyMatrix
|
14 years ago |
alteredq
|
93468b0094
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
|
14 years ago |
Mr.doob
|
d3a5649759
Added GeometryUtils.applyMatrix so we can easily manipulate geometry \:D/
|
14 years ago |
alteredq
|
fe83a3f052
Rebuilt libs.
|
14 years ago |
alteredq
|
8c326a222f
Moved depth buffer writing control from renderer into material.
|
14 years ago |
Mr.doob
|
f849f34b1e
Redid `CylinderGeometry`.
|
14 years ago |
Mr.doob
|
cc7956b2c3
`window` > `self` so the lib is workers ready. (thanks @jsermeno)
|
14 years ago |
Mr.doob
|
322b9f9d87
Object3D.add(), Objec3D.remove(), Scene.add(), Scene.remove()... we'll see how it feels.
|
14 years ago |
Mr.doob
|
51368ca6d6
REVISION ++
|
14 years ago |
Mr.doob
|
94b7418f60
Added objec3d.frustumCulled support to Projector (CanvasRenderer/SVGRenderer).
|
14 years ago |
alteredq
|
75952217a2
Added frustumCulled flag to Object3D.
|
14 years ago |
alteredq
|
2603ccf424
Applied specular highlights fix from @evanw also to Phong shader.
|
14 years ago |
Mr.doob
|
d93c91e0d1
Updated builds.
|
14 years ago |
alteredq
|
5a87757b1b
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
|
14 years ago |
Mr.doob
|
1be08e8afe
WebGLRenderer: Added `deallocateObject` and `deallocateTexture` methods.
|
14 years ago |
alteredq
|
173a2c56c1
Rebuilt libs.
|
14 years ago |
Mr.doob
|
f2fb6c3982
For clarity reasons I'll start setting the REVISION to *NEXT*dev for the dev branch. And updating to *NEXT* when merged to master.
|
14 years ago |
Mr.doob
|
a59647d63d
Ray.js: We don't want dot == 0 either.
|
14 years ago |
Mr.doob
|
7fd7c2dff5
Merging with @alteredq's dev.
|
14 years ago |
Mr.doob
|
7c7d4428f2
Moved `src/materials/Mappings.js` inside `src/materials/Texture.js`
|
14 years ago |
Mr.doob
|
45fa8fff48
Ray.js: Now ignores objects behind origin and also faces behind origin (using the centroid).
|
14 years ago |
Mr.doob
|
6e5d049045
Ray.js: Probably better without any extra checks.
|
14 years ago |
Mr.doob
|
a07bc88ae0
Ray.js: The bounding sphere check wasn't considering flipSided/doubleSided when the origin was inside the sphere.
|
14 years ago |
Mr.doob
|
ee80c958a1
TorusGeometry: Proper vertex and face normal calculation.
|
14 years ago |
alteredq
|
692b392750
Refactored Matrix4 compose / decompose to reduce memory consumption (untested).
|
14 years ago |
alteredq
|
e59aefce8e
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
|
14 years ago |
Mr.doob
|
f4d6cb1f16
Cleaned up collada example.
|
14 years ago |