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5662781a2e Fixed vertex shader draw order and replaced x_x variables/functions with camel case versions as per standard. | %!s(int64=10) %!d(string=hai) anos |
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658614de44 Addition of a new simple example that illustrates how you might create a BufferGeometry instance and efficiently cull out different parts of it using a shader. | %!s(int64=10) %!d(string=hai) anos |