Commit History

Upphovsman SHA1 Meddelande Datum
  astrodud 580b71811b one fewer Matrix4 created in Projector.unProjectVector 14 år sedan
  Mr.doob e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. 14 år sedan
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` 14 år sedan
  Mr.doob c39eca33ee Projector::projectScene now does a first pass through Projector::projectObject (which does frustum culling and object sorting). 14 år sedan
  Mr.doob 1d8fae82eb Added MeshDepthMaterial to WebGLRenderer2. 14 år sedan
  Mr.doob 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) 14 år sedan
  Mr.doob a648315604 WebGLRenderer2 finally handles big geometries ^^ 14 år sedan
  Mr.doob 15262507bd Added a sort parameter to Projector.projectObjects and Projector.projectScene. 14 år sedan
  Mr.doob fca3aec67d Fixed `Projector::projectObjects`. 14 år sedan
  Mr.doob 3b54cf7918 Projector now checks for object.visible before projecting (alteredq: better late than never :P) 14 år sedan
  Mr.doob b84bca3bb0 WebGLRenderer optimisation: flattening camera matrices just once per render, it was doing it once per object before. 14 år sedan
  Mr.doob 59304d8a6e Matrix4.transformVector3 ⟶ Matrix4.multiplyVector3 14 år sedan
  Mr.doob 0f2badfdd1 Previous commit: `Matrix4.transform` ⟶ `Matrix4.transformVector3` and `Matrix4.tranformVector4` 14 år sedan
  Mr.doob 5ee46bd973 Some Matrix4 optimisations... 14 år sedan
  Mr.doob dde35ca06e Minor changes. 14 år sedan
  Mr.doob 34f802e392 Code clean up. 14 år sedan
  Mr.doob a2acf0b390 CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved. 14 år sedan
  Mr.doob b913baa6f0 Code clean up and minor optimisations. 14 år sedan
  Mr.doob d644096e6d CanvasRenderer and SVGRenderer code clean up. 14 år sedan
  Julian Walker 90d5ddf681 Fixed flickering issue when clipping lines with multiple segments. 14 år sedan
  Mr.doob aafc506270 Projector: Added header credit and reformated. 14 år sedan
  Mr.doob 9637daef88 Seems like the new Particle projection code got lost in the merge. Fixed. 14 år sedan
  Mr.doob b025a6176d Projector merged succesfully. 14 år sedan
  Mr.doob b8ae37245f Merging julianwa's branch 14 år sedan
  Mr.doob 7d8fd5f874 CanvasRenderer now renders MeshDepthMaterial properly (per vertex). Gouraud is one step closer :) 14 år sedan
  Mr.doob 98dc841aab Added MeshDepthMaterial. 14 år sedan
  Mr.doob 9a62d1173a Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working. 15 år sedan
  Mr.doob b57169bc84 Projector.unprojectVector() apparently working 15 år sedan
  Mr.doob daf2700ccb * Projector.js: Rather than calculating the screen space centrium of each face per render, seemed smarter to just project the precomputed centrium. Side effect: Polygon shaking is gone \o/ 15 år sedan
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. 15 år sedan