Mr.doob
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5accd0cfd7
Brought back Object3D.rotationMatrix (Projector still uses it).
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14 years ago |
Mr.doob
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ecedea4be1
Updated builds.
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14 years ago |
alteredq
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fde0754383
Refactored camera translation so that it doesn't create new vectors.
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14 years ago |
alteredq
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d1514ca6a7
Refactored lights handling in WebGLRenderer.
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14 years ago |
alteredq
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e54d9519d0
Changed wireframe rendering in WebGLRenderer to show quads.
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14 years ago |
alteredq
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08f6ceef15
Small optimizations to matrix math.
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14 years ago |
alteredq
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e37223a849
Synced with mrdoob's branch.
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14 years ago |
alteredq
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d110c49c2f
Added support for `flipSided` mesh property to WebGLRenderer.
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14 years ago |
alteredq
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271ba6c524
Added support for "doubleSided" mesh property to WebGLRenderer.
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14 years ago |
alteredq
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61e0bf0289
Synced with mrdoob's branch.
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14 years ago |
alteredq
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a03f714244
Added postprocessing example.
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14 years ago |
alteredq
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7c9fe8ff82
Another update of render-to-texture example and related bugfix.
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14 years ago |
alteredq
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9bc383e1ed
Fixed discrepancy between ANGLE and OpenGL when rendering to texture.
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14 years ago |
alteredq
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cee7205670
Added simple render-to-texture example.
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14 years ago |
alteredq
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b511fdc38b
Merged szimek's render-to-texture branch.
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14 years ago |
alteredq
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0f5652390f
Added dynamic geometry support also for WebGL lines. Changed line strip example to use Hilbert curves.
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14 years ago |
alteredq
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fe6008b616
Added basic support for dynamic geometry in WebGLRenderer (with silly ocean example).
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14 years ago |
Szymon Nowak
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6294caed07
Added render-to-texture feature to WebGL renderer.
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14 years ago |
Szymon Nowak
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868cab1e98
Very basic example for RTT feature.
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14 years ago |
alteredq
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bc9cf2be75
Fixed scene check bug in allocateLights in WebGLRenderer.
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14 years ago |
alteredq
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e43de3dcf7
Refactored lines handling in WebGLRenderer to use the same internal machinery as meshes.
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14 years ago |
alteredq
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bbe2a3bf56
Refactored handling of continuous lines: now they are rendered using LINE_STRIP primitive. Added example for this.
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14 years ago |
alteredq
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ef9bdf6b77
Small WebGLRenderer optimization: skip setting of uniforms which don't exist in shader program.
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14 years ago |
alteredq
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8ea0f27602
Refactored lines grid in materials_gl example.
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14 years ago |
alteredq
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548c331519
Added crude lines support to WebGLRenderer.
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14 years ago |
alteredq
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1bf91db7b9
Refactored Loader so that models can have mixed faces with and without texture coordinates.
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14 years ago |
alteredq
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a8416bc8c1
Fixed implied globals in WebGLRenderer lights rgb init.
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14 years ago |
alteredq
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771674d705
Refactored Loader parameters to allow optional separate paths for texture and binary files.
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14 years ago |
Mr.doob
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c186b37be3
Pushed revision to 32.
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14 years ago |
alteredq
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ab360240dc
Refactored common uniforms out from basic / lambert / phong shaders into UniformsLib.
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14 years ago |