Commit History

Author SHA1 Message Date
  Mr.doob 5accd0cfd7 Brought back Object3D.rotationMatrix (Projector still uses it). 14 years ago
  Mr.doob ecedea4be1 Updated builds. 14 years ago
  alteredq fde0754383 Refactored camera translation so that it doesn't create new vectors. 14 years ago
  alteredq d1514ca6a7 Refactored lights handling in WebGLRenderer. 14 years ago
  alteredq e54d9519d0 Changed wireframe rendering in WebGLRenderer to show quads. 14 years ago
  alteredq 08f6ceef15 Small optimizations to matrix math. 14 years ago
  alteredq e37223a849 Synced with mrdoob's branch. 14 years ago
  alteredq d110c49c2f Added support for `flipSided` mesh property to WebGLRenderer. 14 years ago
  alteredq 271ba6c524 Added support for "doubleSided" mesh property to WebGLRenderer. 14 years ago
  alteredq 61e0bf0289 Synced with mrdoob's branch. 14 years ago
  alteredq a03f714244 Added postprocessing example. 14 years ago
  alteredq 7c9fe8ff82 Another update of render-to-texture example and related bugfix. 14 years ago
  alteredq 9bc383e1ed Fixed discrepancy between ANGLE and OpenGL when rendering to texture. 14 years ago
  alteredq cee7205670 Added simple render-to-texture example. 14 years ago
  alteredq b511fdc38b Merged szimek's render-to-texture branch. 14 years ago
  alteredq 0f5652390f Added dynamic geometry support also for WebGL lines. Changed line strip example to use Hilbert curves. 14 years ago
  alteredq fe6008b616 Added basic support for dynamic geometry in WebGLRenderer (with silly ocean example). 14 years ago
  Szymon Nowak 6294caed07 Added render-to-texture feature to WebGL renderer. 14 years ago
  Szymon Nowak 868cab1e98 Very basic example for RTT feature. 14 years ago
  alteredq bc9cf2be75 Fixed scene check bug in allocateLights in WebGLRenderer. 14 years ago
  alteredq e43de3dcf7 Refactored lines handling in WebGLRenderer to use the same internal machinery as meshes. 14 years ago
  alteredq bbe2a3bf56 Refactored handling of continuous lines: now they are rendered using LINE_STRIP primitive. Added example for this. 14 years ago
  alteredq ef9bdf6b77 Small WebGLRenderer optimization: skip setting of uniforms which don't exist in shader program. 14 years ago
  alteredq 8ea0f27602 Refactored lines grid in materials_gl example. 14 years ago
  alteredq 548c331519 Added crude lines support to WebGLRenderer. 14 years ago
  alteredq 1bf91db7b9 Refactored Loader so that models can have mixed faces with and without texture coordinates. 14 years ago
  alteredq a8416bc8c1 Fixed implied globals in WebGLRenderer lights rgb init. 14 years ago
  alteredq 771674d705 Refactored Loader parameters to allow optional separate paths for texture and binary files. 14 years ago
  Mr.doob c186b37be3 Pushed revision to 32. 14 years ago
  alteredq ab360240dc Refactored common uniforms out from basic / lambert / phong shaders into UniformsLib. 14 years ago