Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 64976be3a3 Updated builds. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 089bbcfb7c Merge pull request #5038 from jahting/pnltrixmpl %!s(int64=11) %!d(string=hai) anos
  Mr.doob 1125122175 Merge pull request #5034 from NVIDIA/optimize-uniform-updates-2 %!s(int64=11) %!d(string=hai) anos
  Mr.doob 242e95108e Merge pull request #5036 from NVIDIA/optimize-uniforms-list %!s(int64=11) %!d(string=hai) anos
  Juergen Ahting 92e53d1a2d PnlTri.js Rev. 1.4; smaller & faster %!s(int64=11) %!d(string=hai) anos
  Olli Etuaho a9a3e317f9 Replace uniform.skipUpdate with uniform.needsUpdate %!s(int64=11) %!d(string=hai) anos
  Olli Etuaho c3ea178492 Only put those uniforms to uniformsList which are in the program %!s(int64=11) %!d(string=hai) anos
  Olli Etuaho be10e32247 Improve code style in light uniform optimization %!s(int64=11) %!d(string=hai) anos
  Mr.doob a728c13dd3 Merge pull request #5033 from gero3/patch-27 %!s(int64=11) %!d(string=hai) anos
  Olli Etuaho 715eb8ec8f Refresh light uniforms only when needed %!s(int64=11) %!d(string=hai) anos
  gero3 c2c20da0ea Remove unused argument %!s(int64=11) %!d(string=hai) anos
  Mr.doob b6256c577a Merge branch 'dev' of https://github.com/mrdoob/three.js into dev %!s(int64=11) %!d(string=hai) anos
  Mr.doob 2445531ad6 Updated builds. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 523f7b9638 Editor: Fixed vertexShaderRow/fragmentShaderRow visibility. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 388c405581 WebGLRenderer: Depolluting material's uniform, fragmenShader and vertexshader. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 31a76ae959 Editor: Adding support for ShaderMaterial. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 28c86a1b22 ShaderMaterial: Minor clean up. %!s(int64=11) %!d(string=hai) anos
  Mr.doob b1ffd7f468 Default shader code for ShaderMaterial. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 8de3788aa3 Merge pull request #5032 from tranek/normal_map_shader_alpha_test %!s(int64=11) %!d(string=hai) anos
  tranek abd0b594b7 Added Alpha Test to Normal Map Shader %!s(int64=11) %!d(string=hai) anos
  Mr.doob 66db004982 Merge pull request #5030 from NVIDIA/buildpy-auto-cwd %!s(int64=11) %!d(string=hai) anos
  Mr.doob a49cfb0dbb Merge pull request #5029 from NVIDIA/fix-include-order %!s(int64=11) %!d(string=hai) anos
  Olli Etuaho 8352d49293 Make build scripts set working directory automatically and handle failure %!s(int64=11) %!d(string=hai) anos
  Olli Etuaho 1a396c769a Fix include order in non-default builds %!s(int64=11) %!d(string=hai) anos
  Mr.doob 883aaa3c7f Merge pull request #5025 from netantho/patch-1 %!s(int64=11) %!d(string=hai) anos
  Mr.doob b20c9e8691 Updated builds. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 14fdbf3403 Merge branch 'optimize-uniform-updates' of https://github.com/NVIDIA/three.js into dev %!s(int64=11) %!d(string=hai) anos
  Mr.doob 33ed18d23c Fixed ColladaLoader. %!s(int64=11) %!d(string=hai) anos
  Anthony VEREZ a991f47819 Update GeometryUtils.html %!s(int64=11) %!d(string=hai) anos
  Mr.doob f0715ce3d0 Merge pull request #5023 from gero3/patch-26 %!s(int64=11) %!d(string=hai) anos