История коммитов

Автор SHA1 Сообщение Дата
  Mr.doob 916ce9c675 Renamed isIntersection* to intersects*. See #7376. 9 лет назад
  dubejf 0b1068cccf Ray: Add distanceSqToPoint method 10 лет назад
  erichlof 65e96c6b15 added tests for if ray origin is inside of sphere 11 лет назад
  erichlof 7f907c9b24 changed Ray origin for 2 tests, always return point in front of ray 11 лет назад
  erichlof 8c767daedf added test for intersectSphere(sphere) method 11 лет назад
  erichlof f01951dd03 Update Ray.js 11 лет назад
  erichlof fe4f726854 Added method Ray.intersectSphere(sphere) 11 лет назад
  jotinha 86643fcbef typo 12 лет назад
  jotinha a518807e49 Raycaster checks for bounding box intersection 12 лет назад
  stephomi bbe05b69f5 Rename distanceToSegment to distanceSqToSegment. 12 лет назад
  stephomi 1f7cc3d7f8 The ray is now used as a ray instead as a line. 12 лет назад
  stephomi f58e144d9e Rename and fix the function that computes the ray-line intersection 12 лет назад
  stephomi e9a07c9e38 Add a simple test for ray-segment intersection. 12 лет назад
  Mr.doob 5d3a56beaf Removed yet some more .translate() and .rotateByAxis() instances. See #3185. 12 лет назад
  Ben Houston 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. 12 лет назад
  Ben Houston adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 12 лет назад
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 лет назад
  Ben Houston b0497080ef Start of benchmarking framework for ThreeJS. 12 лет назад