Mugen87
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716d58b0dc
WebGLRenderer: Make XR test more robust.
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6 years ago |
Mugen87
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7e96f36dd6
WebGLRenderer: Set debug.checkShaderErrors to true.
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6 years ago |
Fernando Serrano
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612b4fc109
Remove .bounds from WebGLRenderer and Reflector and Refractor in examples
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6 years ago |
Mr.doob
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afea5227e9
Merge pull request #15467 from takahirox/UniformColorCopy
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6 years ago |
Mr.doob
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1bb851f8de
Merge pull request #16269 from Usnul/dev
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6 years ago |
Alex Goldring
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702dd37b2c
debug to literal object, and error checks disabled by default
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6 years ago |
Alex Goldring
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b2790d5263
Refactored WebGLRendererDebug into a separate object
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6 years ago |
Alex Goldring
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f206c8236e
Provide option to disable shader compiler error checking
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6 years ago |
WestLangley
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ba2ed44da6
Add support for light probes
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6 years ago |
Andy
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89de422fb8
Revert "Better vr variable handling. Refactor of #14914"
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6 years ago |
Mr.doob
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65dd2bce49
WebGLRenderer: Fixed copyFramebufferToTexture and copyTextureToTexture.
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6 years ago |
Mr.doob
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08ce26f240
WebGLUniforms: Remove WebGLRenderer dependency.
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6 years ago |
Mr.doob
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f186b20983
Merge pull request #15942 from Mugen87/dev24
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6 years ago |
Mugen87
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234973bdd9
WebGLRenderer: Ensure buffers are not overwritten by onAfterRender().
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6 years ago |
Mugen87
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f697f1ca36
WebGLRenderer: Remove .setTexture3D() and .setTexture2DArray().
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6 years ago |
Mr.doob
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aa6ed08f12
Merge pull request #15916 from Mugen87/dev24
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6 years ago |
Mugen87
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81b8f90a9d
WebGLRenderer: Fix computation of parameter in .setRenderTarget().
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6 years ago |
Mr.doob
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da0d66ddb9
Merge pull request #15901 from takahirox/TextureArray
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6 years ago |
Mugen87
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89f2275f4b
WebGLRenderer: Fix sprite rendering when Material.visible is false.
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6 years ago |
Takahiro
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c547772cf4
Merge branch 'dev' into TextureArray and resolved the conflicts.
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6 years ago |
Takahiro
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f89e8db688
Clean up DataTexture3D
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6 years ago |
Takahiro
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2752ab4cb7
Add DataTexture2DArray
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6 years ago |
Ondřej Španěl
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d50c89166d
A different way to fix (faster, not computing normalMatrix).
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6 years ago |
Mugen87
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50d05fc234
WebGLRenderer: Add activeCubeFace/activeMipMapLevel to setRenderTarget()
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6 years ago |
WestLangley
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3ed17dc2de
WebGLRenderer: support Vector4 arg in setScissor()
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6 years ago |
WestLangley
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8c7380a129
WebGLRenderer: Add .getScissor(), .getScissorTest() methods
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6 years ago |
Mr.doob
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749f4eb6dd
Merge pull request #15796 from WestLangley/dev-set_viewport
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6 years ago |
Mr.doob
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d3bd96d8ae
Merge pull request #15803 from drpritch/dev
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6 years ago |
David Pritchard
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86e984f7dc
Fixed linting issue
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6 years ago |
WestLangley
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2f2f312788
WebGLRenderer: support Vector4 arg in setViewport()
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6 years ago |