Commit History

Author SHA1 Message Date
  Mugen87 716d58b0dc WebGLRenderer: Make XR test more robust. 6 years ago
  Mugen87 7e96f36dd6 WebGLRenderer: Set debug.checkShaderErrors to true. 6 years ago
  Fernando Serrano 612b4fc109 Remove .bounds from WebGLRenderer and Reflector and Refractor in examples 6 years ago
  Mr.doob afea5227e9 Merge pull request #15467 from takahirox/UniformColorCopy 6 years ago
  Mr.doob 1bb851f8de Merge pull request #16269 from Usnul/dev 6 years ago
  Alex Goldring 702dd37b2c debug to literal object, and error checks disabled by default 6 years ago
  Alex Goldring b2790d5263 Refactored WebGLRendererDebug into a separate object 6 years ago
  Alex Goldring f206c8236e Provide option to disable shader compiler error checking 6 years ago
  WestLangley ba2ed44da6 Add support for light probes 6 years ago
  Andy 89de422fb8 Revert "Better vr variable handling. Refactor of #14914" 6 years ago
  Mr.doob 65dd2bce49 WebGLRenderer: Fixed copyFramebufferToTexture and copyTextureToTexture. 6 years ago
  Mr.doob 08ce26f240 WebGLUniforms: Remove WebGLRenderer dependency. 6 years ago
  Mr.doob f186b20983 Merge pull request #15942 from Mugen87/dev24 6 years ago
  Mugen87 234973bdd9 WebGLRenderer: Ensure buffers are not overwritten by onAfterRender(). 6 years ago
  Mugen87 f697f1ca36 WebGLRenderer: Remove .setTexture3D() and .setTexture2DArray(). 6 years ago
  Mr.doob aa6ed08f12 Merge pull request #15916 from Mugen87/dev24 6 years ago
  Mugen87 81b8f90a9d WebGLRenderer: Fix computation of parameter in .setRenderTarget(). 6 years ago
  Mr.doob da0d66ddb9 Merge pull request #15901 from takahirox/TextureArray 6 years ago
  Mugen87 89f2275f4b WebGLRenderer: Fix sprite rendering when Material.visible is false. 6 years ago
  Takahiro c547772cf4 Merge branch 'dev' into TextureArray and resolved the conflicts. 6 years ago
  Takahiro f89e8db688 Clean up DataTexture3D 6 years ago
  Takahiro 2752ab4cb7 Add DataTexture2DArray 6 years ago
  Ondřej Španěl d50c89166d A different way to fix (faster, not computing normalMatrix). 6 years ago
  Mugen87 50d05fc234 WebGLRenderer: Add activeCubeFace/activeMipMapLevel to setRenderTarget() 6 years ago
  WestLangley 3ed17dc2de WebGLRenderer: support Vector4 arg in setScissor() 6 years ago
  WestLangley 8c7380a129 WebGLRenderer: Add .getScissor(), .getScissorTest() methods 6 years ago
  Mr.doob 749f4eb6dd Merge pull request #15796 from WestLangley/dev-set_viewport 6 years ago
  Mr.doob d3bd96d8ae Merge pull request #15803 from drpritch/dev 6 years ago
  David Pritchard 86e984f7dc Fixed linting issue 6 years ago
  WestLangley 2f2f312788 WebGLRenderer: support Vector4 arg in setViewport() 6 years ago