Don McCurdy
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88c95377c1
Texture+WebGLRenderTarget: Replace .encoding with .colorSpace (#25771)
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2 years ago |
Don McCurdy
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88ade6a772
WebGLRenderer: Rename .outputEncoding → .outputColorSpace (#25756)
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2 years ago |
Don McCurdy
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62346085ed
Remove inline sRGB decode of video textures (#25752)
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2 years ago |
mrdoob
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c0cba0ddca
WebGLProgram: Do not define USE_UV. (#25740)
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2 years ago |
mrdoob
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5c5a5c74c6
WebGLRenderer: Add support for multiple uv sets and transforms. (#25721)
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2 years ago |
mrdoob
|
2fd6f8c56b
WebGLPrograms; sheen and transmission checks clean up. (#25723)
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2 years ago |
Michael Herzog
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c8549a524b
PointsMaterial: Add support uv attribute. (#25707)
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2 years ago |
WestLangley
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e3ee0cdfbc
WebGLRenderer: `.physicallyCorrectLights` -> `.useLegacyLights` (#24975)
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2 years ago |
Mathieu Brédif
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abe1dff3c2
SpotLightMap v3 (#21944)
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3 years ago |
Michael Herzog
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50f7722791
WebGLPrograms: Fix broken fog check. (#24439)
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3 years ago |
Pascal Schön
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12f550e0f4
MeshPhysicalMaterial: Support iridescence / thin-film materials (#23869)
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3 years ago |
Michael Herzog
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a24e980373
Material: Move fog property to materials which support it. (#23939)
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3 years ago |
Michael Herzog
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41c82c050f
SkinnedMesh: Require floating point vertex textures. (#23928)
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3 years ago |
Michael Herzog
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98c84ee455
MeshDepthMaterial: Fix broken depthPacking. (#23801)
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3 years ago |
Michael Herzog
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d5b82d2ca4
MeshStandardMaterial: Remove CubeUVRefractionMapping and refractionRatio. (#23682)
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3 years ago |
Michael Herzog
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b35bbd5ba6
WebGLRenderer: Add support for morphing colors. (#23523)
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3 years ago |
Garrett Johnson
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9b2a2888c2
Core: Enable blending when Material.blending is not set to NormalBlending (#23416)
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3 years ago |
Mr.doob
|
04224cff4c
WebGLProgram/s: Clean up.
|
3 years ago |
Emmett Lalish
|
555c65d7b0
Sized PMREM (#23322)
|
3 years ago |
Mr.doob
|
dfca2bd474
Material: Remove alphaWrite.
|
3 years ago |
Michael Herzog
|
fbebfd8238
WebGLRenderer: Fix texture reference. (#23289)
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3 years ago |
Michael Herzog
|
b83bab0b21
WebGLRenderer: Add temporary sRGB encoding fix for WebXR. (#23288)
|
3 years ago |
Michael Herzog
|
63f7bebed6
WebGLRenderer: Only use sRGB shader encode for default framebuffer. (#23253)
|
3 years ago |
Don McCurdy
|
be2400d717
Material: Replace .format with .alphaWrite (#23166)
|
3 years ago |
Michael Herzog
|
05fc79cd52
WebGLRenderer: Remove inline sRGB decode. (#23129)
|
3 years ago |
Michael Herzog
|
2e47927b07
WebGLRenderer: Auto-detect sRGB compressed texture formats. (#23124)
|
3 years ago |
Michael Herzog
|
0e21088102
WebGLRenderer: Remove gammaFactor and GammaEncoding. (#23080)
|
3 years ago |
Michael Herzog
|
9b86245eaf
Add WebGLShaderCache. (#23022)
|
3 years ago |
gero3
|
5f55efb705
WebGLPrograms: Optimize program cache key generation. (#22960)
|
3 years ago |
Michael Herzog
|
25c7f7a1c9
WebGLRenderer: Enable usage of `SRGB8_ALPHA8` again. (#22952)
|
3 years ago |