Commit History

Author SHA1 Message Date
  Don McCurdy 88c95377c1 Texture+WebGLRenderTarget: Replace .encoding with .colorSpace (#25771) 2 years ago
  Don McCurdy 88ade6a772 WebGLRenderer: Rename .outputEncoding → .outputColorSpace (#25756) 2 years ago
  Don McCurdy 62346085ed Remove inline sRGB decode of video textures (#25752) 2 years ago
  mrdoob c0cba0ddca WebGLProgram: Do not define USE_UV. (#25740) 2 years ago
  mrdoob 5c5a5c74c6 WebGLRenderer: Add support for multiple uv sets and transforms. (#25721) 2 years ago
  mrdoob 2fd6f8c56b WebGLPrograms; sheen and transmission checks clean up. (#25723) 2 years ago
  Michael Herzog c8549a524b PointsMaterial: Add support uv attribute. (#25707) 2 years ago
  WestLangley e3ee0cdfbc WebGLRenderer: `.physicallyCorrectLights` -> `.useLegacyLights` (#24975) 2 years ago
  Mathieu Brédif abe1dff3c2 SpotLightMap v3 (#21944) 3 years ago
  Michael Herzog 50f7722791 WebGLPrograms: Fix broken fog check. (#24439) 3 years ago
  Pascal Schön 12f550e0f4 MeshPhysicalMaterial: Support iridescence / thin-film materials (#23869) 3 years ago
  Michael Herzog a24e980373 Material: Move fog property to materials which support it. (#23939) 3 years ago
  Michael Herzog 41c82c050f SkinnedMesh: Require floating point vertex textures. (#23928) 3 years ago
  Michael Herzog 98c84ee455 MeshDepthMaterial: Fix broken depthPacking. (#23801) 3 years ago
  Michael Herzog d5b82d2ca4 MeshStandardMaterial: Remove CubeUVRefractionMapping and refractionRatio. (#23682) 3 years ago
  Michael Herzog b35bbd5ba6 WebGLRenderer: Add support for morphing colors. (#23523) 3 years ago
  Garrett Johnson 9b2a2888c2 Core: Enable blending when Material.blending is not set to NormalBlending (#23416) 3 years ago
  Mr.doob 04224cff4c WebGLProgram/s: Clean up. 3 years ago
  Emmett Lalish 555c65d7b0 Sized PMREM (#23322) 3 years ago
  Mr.doob dfca2bd474 Material: Remove alphaWrite. 3 years ago
  Michael Herzog fbebfd8238 WebGLRenderer: Fix texture reference. (#23289) 3 years ago
  Michael Herzog b83bab0b21 WebGLRenderer: Add temporary sRGB encoding fix for WebXR. (#23288) 3 years ago
  Michael Herzog 63f7bebed6 WebGLRenderer: Only use sRGB shader encode for default framebuffer. (#23253) 3 years ago
  Don McCurdy be2400d717 Material: Replace .format with .alphaWrite (#23166) 3 years ago
  Michael Herzog 05fc79cd52 WebGLRenderer: Remove inline sRGB decode. (#23129) 3 years ago
  Michael Herzog 2e47927b07 WebGLRenderer: Auto-detect sRGB compressed texture formats. (#23124) 3 years ago
  Michael Herzog 0e21088102 WebGLRenderer: Remove gammaFactor and GammaEncoding. (#23080) 3 years ago
  Michael Herzog 9b86245eaf Add WebGLShaderCache. (#23022) 3 years ago
  gero3 5f55efb705 WebGLPrograms: Optimize program cache key generation. (#22960) 3 years ago
  Michael Herzog 25c7f7a1c9 WebGLRenderer: Enable usage of `SRGB8_ALPHA8` again. (#22952) 3 years ago