Commit History

Autor SHA1 Mensaxe Data
  Ben Houston 8d0d4542a6 cleaner design. %!s(int64=10) %!d(string=hai) anos
  Ben Houston fb54728248 declare reused variable only once. %!s(int64=10) %!d(string=hai) anos
  Ben Houston c66fd070f3 simplier definition of ReflectedLight. %!s(int64=10) %!d(string=hai) anos
  Ben Houston f25fd9b4f8 add ReflectedLight struct to pair with IncidentLight struct. %!s(int64=10) %!d(string=hai) anos
  Ben Houston d8552f349f introduce IncidentLight struct %!s(int64=10) %!d(string=hai) anos
  Ben Houston 56b64721b8 remove debug console output. %!s(int64=10) %!d(string=hai) anos
  Ben Houston faa1967ef4 separation of light accumulators into diffuse/specular, direct/indirect %!s(int64=10) %!d(string=hai) anos
  Ben Houston d443359764 remove unused code. %!s(int64=10) %!d(string=hai) anos
  Ben Houston e21dd086f8 further cleanup to simplify usage, avoiding premature optimization. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 28754cf13c lambert lighting works, defining light helpers only once in common.glsl %!s(int64=10) %!d(string=hai) anos
  Ben Houston bbace72b72 structs barely work. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 339e4d3ef1 more code removal %!s(int64=10) %!d(string=hai) anos
  Ben Houston 3f4a94685e more code removal %!s(int64=10) %!d(string=hai) anos
  Ben Houston 223c383b14 reduce the need for temporaries, cleanup code. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 8c5bc52819 cleaner and more GC efficient. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 7985c8b0ab more work on supporting struct and struct uniform types. %!s(int64=10) %!d(string=hai) anos
  Ben Houston c1df1730d3 ways to define ThreeJS "uniforms" for structs and struct arrays. ways to set those values. still missing some glue code. %!s(int64=10) %!d(string=hai) anos
  Ben Houston e889e6b980 add support for structs not in arrays in WebGLProgram. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 74d3aa3f12 parse arrays of struct uniforms, code cleanup. %!s(int64=10) %!d(string=hai) anos
  Ben Houston ad75704cd8 debugging uniforms. %!s(int64=10) %!d(string=hai) anos
  Ben Houston d74476069f cleaner use of diffuse. %!s(int64=10) %!d(string=hai) anos
  Ben Houston ea9cfe0cfe attempt to simplify the phong shaders and lights. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 8dcca16d48 Merge pull request #7210 from tamarintech/feature/AMFLoader %!s(int64=10) %!d(string=hai) anos
  Mr.doob e91a8b6875 Merge pull request #7206 from repsac/io_three %!s(int64=10) %!d(string=hai) anos
  Elijah Snyder d508c73c12 Adding AMFLoader %!s(int64=10) %!d(string=hai) anos
  repsac ce4c84709a missing files for the disabling of logging %!s(int64=10) %!d(string=hai) anos
  Mr.doob c07a5b8ac2 Merge pull request #6934 from bhouston/modernAnimationSystem %!s(int64=10) %!d(string=hai) anos
  Mr.doob a8171288d6 WireframeGeometry: Fixed addGroups() call. Fixes #7200. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 359075c034 Merge pull request #7199 from repsac/logging %!s(int64=10) %!d(string=hai) anos
  repsac f2c0acf22c all out disabling of logging messages %!s(int64=10) %!d(string=hai) anos