mkkellogg
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8dfd933fd6
Added checks for definition of POINT_LIGHT_SHADOWS in shaders for including point light shadow mapping code.
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10 years ago |
Mark Kellogg
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0f9a9226b3
Inlined code from sampleCubeShadowMapPCF() directly into main().
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10 years ago |
Mark Kellogg
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5964cb9b00
Updated point-light shadow mapping code to be more efficient with uniforms and varyings.
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10 years ago |
Mark Kellogg
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ebe6e29939
Updated code formatting.
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10 years ago |
Mark Kellogg
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01e0199b3c
Added shadow functionality for point lights.
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10 years ago |
OpenShift guest
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8fcb3c0616
add glsl changes
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11 years ago |