Commit History

Author SHA1 Message Date
  mkkellogg 8dfd933fd6 Added checks for definition of POINT_LIGHT_SHADOWS in shaders for including point light shadow mapping code. 10 years ago
  Mark Kellogg 0f9a9226b3 Inlined code from sampleCubeShadowMapPCF() directly into main(). 10 years ago
  Mark Kellogg 5964cb9b00 Updated point-light shadow mapping code to be more efficient with uniforms and varyings. 10 years ago
  Mark Kellogg ebe6e29939 Updated code formatting. 10 years ago
  Mark Kellogg 01e0199b3c Added shadow functionality for point lights. 10 years ago
  OpenShift guest 8fcb3c0616 add glsl changes 11 years ago