alteredq
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8faa18b620
Added simple scene format loader.
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14 years ago |
astrodud
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a62dc97e60
added LathedObject to build script for extras options
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14 years ago |
Szymon Nowak
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6294caed07
Added render-to-texture feature to WebGL renderer.
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14 years ago |
alteredq
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e43de3dcf7
Refactored lines handling in WebGLRenderer to use the same internal machinery as meshes.
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14 years ago |
alteredq
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0fe464c97a
Refactored uniforms cloning into separate file so that it can be reused also for MeshShaderMaterials.
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14 years ago |
alteredq
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fb7788f0c6
Resurrected exponential fog as FogExp2.
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14 years ago |
alteredq
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76a56f2f5c
First attempt at fog ;)
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14 years ago |
alteredq
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5e74c741c1
Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils.
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14 years ago |
Mr.doob
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15262507bd
Added a sort parameter to Projector.projectObjects and Projector.projectScene.
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14 years ago |
alteredq
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a31a8aaacf
Refactored build system so that it's possible to generate includes for each configuration.
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14 years ago |
Mr.doob
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fecd2f3a39
`python build.py --includes` generate a `includes.js` for easy copy/pasting
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14 years ago |
Mr.doob
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00795b3a83
Updated CanvasRenderer and some examples to handle the `Texture( image, mapping)` approach.
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14 years ago |
Mr.doob
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2463d48d26
build.py: full ⟶ common
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14 years ago |
sole
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3169b4cb86
buid.py: Show help message when no arguments are specified
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14 years ago |
Mr.doob
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a6c9984a67
Commented some WIP code in CanvasRenderer so it doesn't throw warnings while compiling.
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14 years ago |
Mr.doob
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0f2badfdd1
Previous commit: `Matrix4.transform` ⟶ `Matrix4.transformVector3` and `Matrix4.tranformVector4`
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14 years ago |
Mr.doob
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67250c69d9
Merging with alteredq's branch.
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14 years ago |
Mr.doob
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a2acf0b390
CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved.
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14 years ago |
alteredq
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0cdd188e17
Added MeshCubeMaterial: WebGLRenderer specific material for more efficient rendering of panoramas when doing cube mapping.
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14 years ago |
alteredq
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3ee99dc4c5
Added cube mapping to WebGLRenderer. Also added cube map example. Finally ;)
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14 years ago |
Mr.doob
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fbfa375d2c
src/io/Loader.js ⟶ src/extras/io/Loader.js
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14 years ago |
Mr.doob
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5e4476bde8
Now using Closure Compiler (~2kbytes)
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14 years ago |
Mr.doob
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4d209ac433
Implemented material blendings (THREE.NormalBlending, THREE.AdditiveBlending, THREE.SubtractiveBlending) in CanvasRenderer
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14 years ago |
Mr.doob
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98dc841aab
Added MeshDepthMaterial.
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14 years ago |
Mr.doob
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22f48a731b
CanvasRenderer handles textures again.
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14 years ago |
Mr.doob
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ce3d641ff2
Changed materials format a bit.
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14 years ago |
Mr.doob
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a7d70a0eff
* Builders clean up
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14 years ago |
sole
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b489e524ea
Build system: now --debug applies to the current build (can generate debug versions of every type of build: canvas, dom, etc)
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14 years ago |
sole
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cb626b9d95
Merged with alteredq version (support python 2.6) and also made it more explicit as per mrdoobs suggestion
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14 years ago |
alteredq
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b14f09be61
Merged with sole's branch: took new Python build script, made it work with my ancient Python 2.6.
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14 years ago |