Commit History

Autor SHA1 Mensaxe Data
  alteredq 918f36cfa0 Fixed broken shaders example. %!s(int64=14) %!d(string=hai) anos
  alteredq 743363b5b5 Updated video and dynamic particles examples to use new postprocessing system. %!s(int64=14) %!d(string=hai) anos
  alteredq 797530e4f7 Moved 2d filter shaders from ShaderUtils to ShaderExtras. %!s(int64=14) %!d(string=hai) anos
  alteredq 10e12a8305 Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example. %!s(int64=14) %!d(string=hai) anos
  alteredq beeac6bc08 Updated text example to use new postprocessing system. %!s(int64=14) %!d(string=hai) anos
  alteredq 3a5d02cc39 Added vignette shader / effect. Updated postprocessing example. %!s(int64=14) %!d(string=hai) anos
  alteredq 093bbb1cb9 Added dot screen shader / effect. Extended postprocessing demo. Fixed viewport bug for render targets. %!s(int64=14) %!d(string=hai) anos
  alteredq 32f0f884bd Added sepia shader / effect. %!s(int64=14) %!d(string=hai) anos
  alteredq 173a2c56c1 Rebuilt libs. %!s(int64=14) %!d(string=hai) anos
  alteredq 771787a49b Merge remote-tracking branch 'remotes/mrdoob/dev' into dev %!s(int64=14) %!d(string=hai) anos
  alteredq ff09a492bb Refactored postprocessing out of examples into own set of classes. %!s(int64=14) %!d(string=hai) anos
  Mr.doob f2fb6c3982 For clarity reasons I'll start setting the REVISION to *NEXT*dev for the dev branch. And updating to *NEXT* when merged to master. %!s(int64=14) %!d(string=hai) anos
  Mr.doob a59647d63d Ray.js: We don't want dot == 0 either. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 26c9c18e66 Fixed lost webgl_rtt changes in the merge. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 6b2319c0aa Merge remote-tracking branch 'alteredq/dev' into dev %!s(int64=14) %!d(string=hai) anos
  Mr.doob 7fd7c2dff5 Merging with @alteredq's dev. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 717e414801 Examples that used Torus_bin now use TorusGeometry. %!s(int64=14) %!d(string=hai) anos
  alteredq 495de75ff2 Added OrthoCamera. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 7c7d4428f2 Moved `src/materials/Mappings.js` inside `src/materials/Texture.js` %!s(int64=14) %!d(string=hai) anos
  Mr.doob 45fa8fff48 Ray.js: Now ignores objects behind origin and also faces behind origin (using the centroid). %!s(int64=14) %!d(string=hai) anos
  Mr.doob 6e5d049045 Ray.js: Probably better without any extra checks. %!s(int64=14) %!d(string=hai) anos
  Mr.doob a07bc88ae0 Ray.js: The bounding sphere check wasn't considering flipSided/doubleSided when the origin was inside the sphere. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 8fd041508f extras/io > extras/loaders %!s(int64=14) %!d(string=hai) anos
  Mr.doob ee80c958a1 TorusGeometry: Proper vertex and face normal calculation. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 4e1d803a5e Merge remote-tracking branch 'robertshield/master' into dev %!s(int64=14) %!d(string=hai) anos
  alteredq dcee8501f6 Merged with rectalogic's texture update fix. %!s(int64=14) %!d(string=hai) anos
  alteredq 4336d757ac Added WebGLRenderTargetCube. %!s(int64=14) %!d(string=hai) anos
  Robert Shield 91fd762303 Fix Vector3.divideSelf, previously it called an undefined method. %!s(int64=14) %!d(string=hai) anos
  Andrew Wason ce76a7406c Need to set correct slot as gl.activeTexture in setTexture %!s(int64=14) %!d(string=hai) anos
  alteredq c68701c860 Added vertex normals to CylinderGeometry. %!s(int64=14) %!d(string=hai) anos