Commit History

Autor SHA1 Mensaxe Data
  Michael Herzog 92fadd3546 WebGLRenderer: Fix texture unit allocation. (#22624) %!s(int64=4) %!d(string=hai) anos
  Rik Cabanier f2f8696dc8 Revert "Add support for the EXT_multisampled_render_to_texture extension and use it for WebXR (#22550)" (#22625) %!s(int64=4) %!d(string=hai) anos
  Mr.doob b1ede8160b r133 %!s(int64=4) %!d(string=hai) anos
  Mr.doob 2f96075c38 Removed unused screenshot. %!s(int64=4) %!d(string=hai) anos
  Mr.doob d487cfb729 Examples: Improved webgl_morphtargets_face. %!s(int64=4) %!d(string=hai) anos
  Mr.doob b66a2660f8 Updated examples builds. %!s(int64=4) %!d(string=hai) anos
  Mr.doob 871e9506f3 Docs: Clean up. %!s(int64=4) %!d(string=hai) anos
  Mr.doob a2895bc49e Removed webgl_animation_cloth and webgl_shading_physical examples. %!s(int64=4) %!d(string=hai) anos
  Don McCurdy 9223040247 GLTFLoader: Clean up normalScale workaround. (#22584) %!s(int64=4) %!d(string=hai) anos
  sunag 90e2d69e5a NodeMaterial: Three.JS Shader Language (#22603) %!s(int64=4) %!d(string=hai) anos
  linbingquan 0a5fa7b691 core: Clean up. (#22602) %!s(int64=4) %!d(string=hai) anos
  linbingquan 9084c5f2fb Editor: Limit the min-width style for `.Panels` and `.Tabs` (#22600) %!s(int64=4) %!d(string=hai) anos
  linbingquan fac5b5e04b Editor: Fix CRLF problem. (#22601) %!s(int64=4) %!d(string=hai) anos
  Peiyu f1048891d9 translate curve.html to chinese (#22599) %!s(int64=4) %!d(string=hai) anos
  Tim R def04db83b Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives.Resolve issue where association mappings are missing for meshes when several glTF node definitions reference the same mesh data, and the mesh data has multiple primitives. (#22583) %!s(int64=4) %!d(string=hai) anos
  Michael Herzog 65bd56f3bf Editor: Support resizer for script/player panels. (#22593) %!s(int64=4) %!d(string=hai) anos
  qeeqez 7de6e2976b Restore missing fill-rule (#22511) (#22597) %!s(int64=4) %!d(string=hai) anos
  sunag 0b3ebf1ad4 Merge pull request #22596 from sunag/dev-fix-usdz %!s(int64=4) %!d(string=hai) anos
  sunag 463320026d disable for now rgba textures %!s(int64=4) %!d(string=hai) anos
  sunag 78a12767f0 fix rgb output %!s(int64=4) %!d(string=hai) anos
  sunag 5b654654ad add CheckerNode (#22592) %!s(int64=4) %!d(string=hai) anos
  sunag 92d826485a Node: Static and dynamic output type for extended nodes (#22590) %!s(int64=4) %!d(string=hai) anos
  sunag c69a6672c1 WebGLNodeBuilder: Fix sRGBEncoding map using WebGL2 (#22585) %!s(int64=4) %!d(string=hai) anos
  sunag 061ac286ba Update USDZExporter.js (#22591) %!s(int64=4) %!d(string=hai) anos
  gandis dc0c7816b8 Fixed broken link in korean manual. (#22587) %!s(int64=4) %!d(string=hai) anos
  makc 416507dcb8 fix raycasting skinned mesh with morph targets (#22581) %!s(int64=4) %!d(string=hai) anos
  Michael Herzog 8cb903d616 RGBMLoader: Fix alerts in UPNG.js. (#22578) %!s(int64=4) %!d(string=hai) anos
  Mr.doob 5a18e62562 Updated builds. %!s(int64=4) %!d(string=hai) anos
  linbingquan b9f590d073 Editor: Optimize drag range for Resizer.js (#22576) %!s(int64=4) %!d(string=hai) anos
  sunag b53dacf132 NodeMaterial: Node.type to Node.nodeType (#22572) %!s(int64=4) %!d(string=hai) anos