Mr.doob
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a2acf0b390
CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved.
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14 years ago |
Mr.doob
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c663b05453
Added a proper Cube.
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14 years ago |
Mr.doob
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ce3d641ff2
Changed materials format a bit.
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14 years ago |
Mr.doob
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a35b35fde9
* `examples/geometry/primitives` ⟶ `src/extras/primitives`
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14 years ago |
Mr.doob
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8d198002d1
* Fixed a bug in Ray.intersectObject: face.normal needs to be transformed using matrixRotation otherwise rotated objects fail
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14 years ago |
Mr.doob
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7464f5ff97
* MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
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14 years ago |
Mr.doob
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647b4a57b8
* Added `PointLight`
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15 years ago |
Mr.doob
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e68109fdb2
- Clean up
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15 years ago |
Mr.doob
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680000c289
- Forgot the stats.js > Stats.js change in some examples...
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15 years ago |
Mr.doob
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9c796ce6ae
- Of course, all examples had to point to the renamed file...
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15 years ago |
Mr.doob
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8f543db16d
* Refactored `CanvasRenderer` (more duplicated code, but easier to handle)
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15 years ago |
Mr.doob
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7b385cf7a8
- First version of the WebGLRenderer (ColorFillMaterial and FaceColorFillMaterial by now)
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15 years ago |
Mr.doob
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b0b3d9644a
- Small camera tweaks
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15 years ago |
Mr.doob
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7935bc8ab9
- Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggbert))
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15 years ago |
Mr.doob
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2a3d1e35cb
* autoClear property for renderers.
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15 years ago |
Mr.doob
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4af8f5406b
- Fixed opacity being set to zero when null
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15 years ago |