Commit History

Author SHA1 Message Date
  Mr.doob a2acf0b390 CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved. 14 years ago
  Mr.doob c663b05453 Added a proper Cube. 14 years ago
  Mr.doob ce3d641ff2 Changed materials format a bit. 14 years ago
  Mr.doob a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` 14 years ago
  Mr.doob 8d198002d1 * Fixed a bug in Ray.intersectObject: face.normal needs to be transformed using matrixRotation otherwise rotated objects fail 14 years ago
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. 14 years ago
  Mr.doob 647b4a57b8 * Added `PointLight` 15 years ago
  Mr.doob e68109fdb2 - Clean up 15 years ago
  Mr.doob 680000c289 - Forgot the stats.js > Stats.js change in some examples... 15 years ago
  Mr.doob 9c796ce6ae - Of course, all examples had to point to the renamed file... 15 years ago
  Mr.doob 8f543db16d * Refactored `CanvasRenderer` (more duplicated code, but easier to handle) 15 years ago
  Mr.doob 7b385cf7a8 - First version of the WebGLRenderer (ColorFillMaterial and FaceColorFillMaterial by now) 15 years ago
  Mr.doob b0b3d9644a - Small camera tweaks 15 years ago
  Mr.doob 7935bc8ab9 - Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggbert)) 15 years ago
  Mr.doob 2a3d1e35cb * autoClear property for renderers. 15 years ago
  Mr.doob 4af8f5406b - Fixed opacity being set to zero when null 15 years ago