Mr.doob
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10e21dde88
`Geometry::computeNormals` → `Geometry::computeFaceNormals`
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14 years ago |
Mr.doob
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2dcbde4d69
Added webgl terrain example.
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14 years ago |
Mr.doob
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a030086cf5
`texture.loaded = true` → `texture.image.loaded = true`
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14 years ago |
Mr.doob
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00795b3a83
Updated CanvasRenderer and some examples to handle the `Texture( image, mapping)` approach.
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14 years ago |
Mr.doob
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93c9bb3486
Because CanvasRenderer now checks if `map.loaded == true` (following WebGLRenderer behaviour) some examples got broken.
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14 years ago |
Mr.doob
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22f48a731b
CanvasRenderer handles textures again.
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14 years ago |
Mr.doob
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a35b35fde9
* `examples/geometry/primitives` ⟶ `src/extras/primitives`
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14 years ago |
Mr.doob
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8eb356db40
Now we just need to make sure geometry.computeCentroids() is called at the end of creating/modifying the geometry, otherwise things break...
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14 years ago |
Mr.doob
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8ee8c9baf9
* three.js: Fixed terrain example (was still using Scene.add())
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14 years ago |
Mr.doob
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6f51ce7e8d
* Trying to make the interaction stuff work...
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14 years ago |
Mr.doob
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7464f5ff97
* MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
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14 years ago |
Mr.doob
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647b4a57b8
* Added `PointLight`
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15 years ago |
Mr.doob
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e68109fdb2
- Clean up
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15 years ago |
Mr.doob
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9c796ce6ae
- Of course, all examples had to point to the renamed file...
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15 years ago |
Mr.doob
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8f543db16d
* Refactored `CanvasRenderer` (more duplicated code, but easier to handle)
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15 years ago |
Mr.doob
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b0b3d9644a
- Small camera tweaks
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15 years ago |
Mr.doob
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7935bc8ab9
- Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggbert))
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15 years ago |
Mr.doob
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2a3d1e35cb
* autoClear property for renderers.
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15 years ago |
Mr.doob
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0aac038d58
- JSLinted
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15 years ago |
Mr.doob
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bdd2d95269
- Tweaks on Terrain demo
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15 years ago |
Mr.doob
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26412389ae
- Improved Terrain Generator demo.
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15 years ago |
Mr.doob
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2cd123401a
- Added codecs metadata on video demo.
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15 years ago |