Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 95e82fa2ce Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 48d8c5a911 WebGLRenderer: Better shadows (MeshPhongMaterial and MeshStandardMaterial only). See #6420. %!s(int64=10) %!d(string=hai) anos
  Mr.doob ff6d8f947b ShaderChunk: Moved shadowMask creation to shadowmap_fragment. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 8f1d8f627a Merge pull request #7552 from satori99/bg-multi %!s(int64=10) %!d(string=hai) anos
  Satori 206a7d0d4b parse materialIndex when adding groups %!s(int64=10) %!d(string=hai) anos
  Mr.doob 7a9f11167c WebGLRenderer: Simplified _lights.shadows. (Was trying to link them) %!s(int64=10) %!d(string=hai) anos
  Mr.doob 4e9a2b88a9 lights_pars clean up. %!s(int64=10) %!d(string=hai) anos
  Mr.doob d24cd880af Merge pull request #7547 from WestLangley/dev-lambert %!s(int64=10) %!d(string=hai) anos
  WestLangley fd015c6bb9 MeshLambertMaterial: shadow mask no longer applied to ambient light %!s(int64=10) %!d(string=hai) anos
  Mr.doob 0fa027d07d Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 4099b1bf27 WebGLRenderer: MAX_SHADOWS to NUM_SHADOWS renaming. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 0f14e3cfb3 Merge pull request #7544 from WestLangley/dev-orbit2 %!s(int64=10) %!d(string=hai) anos
  Mr.doob fa8c7f578e Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob daa0ed6ebe WebGLRenderer: Include shadowsLength in lights.hash. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 9db9dae5d7 WebGLRenderer: setupLights shadow clean up. %!s(int64=10) %!d(string=hai) anos
  WestLangley ff4a4b59a9 OrbitControls: Reimplemented simpler version %!s(int64=10) %!d(string=hai) anos
  Mr.doob 4b204311f9 Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 4bfdf068ce WebGLRenderer: Removed unused lights reference. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 2a8c128e93 WebGLProgram: Fixed light.shadows count. Fixed warning message. %!s(int64=10) %!d(string=hai) anos
  Mr.doob a103cd56b1 WebGLShadowMap: Use parsed lights array. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 1de66e4544 WebGLRenderer: Simplified refreshUniformsShadow. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 8ad3313d23 WebGLRenderer: Removed unused light parameter from initMaterial. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 5753f592ce Merge pull request #7541 from larsmoa/dev %!s(int64=10) %!d(string=hai) anos
  Mr.doob a65b579835 Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob d6ee54be24 WebGLRenderer: MAX_ to NUM_. See 8c82186dc3c71e1d6d61c28f67acc29a072ec1d7. %!s(int64=10) %!d(string=hai) anos
  Mr.doob ad22822428 Cloth example minor tweak. %!s(int64=10) %!d(string=hai) anos
  Lars Moastuen ae7443f4b2 Code style and remove TODO %!s(int64=10) %!d(string=hai) anos
  Lars Moastuen 02888c4051 Add support for BufferGeometry %!s(int64=10) %!d(string=hai) anos
  Mr.doob a3a0392eb0 Editor: Simplified UI.Outliner. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 3db66134d4 Editor: Cleaned up History panel. %!s(int64=10) %!d(string=hai) anos