История коммитов

Автор SHA1 Сообщение Дата
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. 12 лет назад
  alteredq cd4218f1bb Deferred shading: added support for MeshFaceMaterials. 12 лет назад
  Ben Houston 82517012e5 optimize Box3.setFromPoints to be as fast as previous code in Geometry.js 12 лет назад
  Ben Houston b50a1a520e remove unnecessary comments. 12 лет назад
  Ben Houston 99ed426469 bug fixes. all examples now run while using Box3, Sphere and Plane. 12 лет назад
  Ben Houston 53ef1756cb nickname consistency. 12 лет назад
  Ben Houston 5c373708ee move away from static fromXXX-style constructors to setXXX style member functions widely used in ThreeJS. 12 лет назад
  Ben Houston 4f7ceca8af change Box3, Plane and Sphere declarations from Frustum.js-style to Vector3.js-style. 12 лет назад
  Ben Houston 6f4995b677 polishing Box3, Plane and Sphere. 12 лет назад
  alteredq 06e5cebab1 Deferred shading: doing emissive pass before light proxies and without blending. 12 лет назад
  alteredq f067f784f2 Deferred shading: merged color correction pass into composite one. 12 лет назад
  Ben Houston cb2b5cece2 adopt Sphere.js and Box3.js in Geometry.js. 12 лет назад
  alteredq 6b17fd9d6b Deferred shading: replaced special case handling of emitters with emissive color in G-buffer and full-screen emissive pass. Added handling of directional lights. 12 лет назад
  Ben Houston d7df2dca4a minor cleanup of Box3 class + no longer modifying input parameter in clampPoint. 12 лет назад
  Ben Houston 7ca6163266 Plane,Box3,Sphere improvements: static constructors, code simplficiation, optimizations. Box3 made more robust via true empty (+MAX_VALUE,-MIN_VALUE). 12 лет назад
  Ben Houston acde547ebb proposed Vector3.minSelf, maxSelf - issue #2715 12 лет назад
  Ben Houston b6451318d7 simplify Sphere.js via use of Vector3.distanceTo*(), minimize code in Plane.js 12 лет назад
  Ben Houston 8821698a2d Improvements as a result of code review by @chandlerp 12 лет назад
  Ben Houston 38563ecb13 implement Sphere.js class, add to common.js - issue #2708 12 лет назад
  Ben Houston 717e9ab6a4 implement Plane.js, add to common.js and update Frustum.js to use it instead of Vector4 - issue #2706 12 лет назад
  Ben Houston 9310c423dc implement Box3.js and add to common.js - issue #2709 12 лет назад
  alteredq afd65e4e65 Added handling of resizing to DeferredHelper. 12 лет назад
  alteredq dcdfed44cd Refactored EffectComposer, added setSize method. Changed examples with postprocessing to use setSize. 12 лет назад
  alteredq 1dec0df63f More garbage collection friendly particle sorting in WebGLRendering. 12 лет назад
  alteredq f1a1f23bf9 Fixed _vector3 type in WebGLRenderer (thanks to @WestLangley). 12 лет назад
  Zelimir Fedoran d6f68bef3f added option to export geometry only, defaulted to not prefixing object names, various minor bug fixes and cleanups 12 лет назад
  alteredq 77d6bc5e34 Made light proxy and emitter scenes in DeferredHelper per scene instead of global. 12 лет назад
  alteredq d26befd0e8 Moved scene and camera out of DeferredHelper constructor into DeferredHelper.render() 12 лет назад
  Joe Doyle f0366c0e8f Fixed content page links that only provide a name 12 лет назад
  alteredq 018593d4b5 Made addDeferredMaterials and addDeferredLights internal to DeferredHelper. 12 лет назад