MiiBond
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0c899e055f
Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results.
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12 лет назад |
alteredq
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cd4218f1bb
Deferred shading: added support for MeshFaceMaterials.
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12 лет назад |
Ben Houston
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82517012e5
optimize Box3.setFromPoints to be as fast as previous code in Geometry.js
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12 лет назад |
Ben Houston
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b50a1a520e
remove unnecessary comments.
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12 лет назад |
Ben Houston
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99ed426469
bug fixes. all examples now run while using Box3, Sphere and Plane.
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12 лет назад |
Ben Houston
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53ef1756cb
nickname consistency.
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12 лет назад |
Ben Houston
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5c373708ee
move away from static fromXXX-style constructors to setXXX style member functions widely used in ThreeJS.
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12 лет назад |
Ben Houston
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4f7ceca8af
change Box3, Plane and Sphere declarations from Frustum.js-style to Vector3.js-style.
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12 лет назад |
Ben Houston
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6f4995b677
polishing Box3, Plane and Sphere.
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12 лет назад |
alteredq
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06e5cebab1
Deferred shading: doing emissive pass before light proxies and without blending.
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12 лет назад |
alteredq
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f067f784f2
Deferred shading: merged color correction pass into composite one.
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12 лет назад |
Ben Houston
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cb2b5cece2
adopt Sphere.js and Box3.js in Geometry.js.
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12 лет назад |
alteredq
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6b17fd9d6b
Deferred shading: replaced special case handling of emitters with emissive color in G-buffer and full-screen emissive pass. Added handling of directional lights.
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12 лет назад |
Ben Houston
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d7df2dca4a
minor cleanup of Box3 class + no longer modifying input parameter in clampPoint.
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12 лет назад |
Ben Houston
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7ca6163266
Plane,Box3,Sphere improvements: static constructors, code simplficiation, optimizations. Box3 made more robust via true empty (+MAX_VALUE,-MIN_VALUE).
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12 лет назад |
Ben Houston
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acde547ebb
proposed Vector3.minSelf, maxSelf - issue #2715
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12 лет назад |
Ben Houston
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b6451318d7
simplify Sphere.js via use of Vector3.distanceTo*(), minimize code in Plane.js
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12 лет назад |
Ben Houston
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8821698a2d
Improvements as a result of code review by @chandlerp
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12 лет назад |
Ben Houston
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38563ecb13
implement Sphere.js class, add to common.js - issue #2708
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12 лет назад |
Ben Houston
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717e9ab6a4
implement Plane.js, add to common.js and update Frustum.js to use it instead of Vector4 - issue #2706
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12 лет назад |
Ben Houston
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9310c423dc
implement Box3.js and add to common.js - issue #2709
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12 лет назад |
alteredq
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afd65e4e65
Added handling of resizing to DeferredHelper.
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12 лет назад |
alteredq
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dcdfed44cd
Refactored EffectComposer, added setSize method. Changed examples with postprocessing to use setSize.
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12 лет назад |
alteredq
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1dec0df63f
More garbage collection friendly particle sorting in WebGLRendering.
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12 лет назад |
alteredq
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f1a1f23bf9
Fixed _vector3 type in WebGLRenderer (thanks to @WestLangley).
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12 лет назад |
Zelimir Fedoran
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d6f68bef3f
added option to export geometry only, defaulted to not prefixing object names, various minor bug fixes and cleanups
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12 лет назад |
alteredq
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77d6bc5e34
Made light proxy and emitter scenes in DeferredHelper per scene instead of global.
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12 лет назад |
alteredq
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d26befd0e8
Moved scene and camera out of DeferredHelper constructor into DeferredHelper.render()
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12 лет назад |
Joe Doyle
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f0366c0e8f
Fixed content page links that only provide a name
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12 лет назад |
alteredq
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018593d4b5
Made addDeferredMaterials and addDeferredLights internal to DeferredHelper.
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12 лет назад |