Mr.doob
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a3ac716e5f
Revert "WebGLProperties: Renamed .delete to .remove. See #7298."
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9 years ago |
Mr.doob
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0e045c7c4b
LightShadow API clean up.
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9 years ago |
Mr.doob
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9a2a15a649
Light: Remove shadowMapSize. It's only used internally.
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9 years ago |
Mr.doob
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0373ba6b51
WebGLRenderer: Tweaks to drawRange code. See 068939194e840800e93d993474d5c75bc0f61337.
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9 years ago |
Mr.doob
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b8fa3944c4
WebGLRenderer: Tweaked drawRange/groups handling. As per @WestLangley suggestion in 068939194e840800e93d993474d5c75bc0f61337.
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9 years ago |
Mr.doob
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f1d3105ca6
Refactored Light's shadow API.
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9 years ago |
Mr.doob
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068939194e
WebGLRenderer: groups now take geometry.drawRange into account. See #7304.
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9 years ago |
Mr.doob
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9637015f78
WebGLRenderer: Ignore position.count if drawRange.count !== Infinity. Fixes #7304.
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9 years ago |
Mr.doob
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46d0293c9c
WebGLProperties: Renamed .delete to .remove. See #7298.
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10 years ago |
Mr.doob
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6365d638fb
MTLLoader: Convert shininess to float. See #7252.
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10 years ago |
Mr.doob
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a13cf4343e
WebGLRenderer: Avoid 0 shininess. Fixes #7252.
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10 years ago |
Mr.doob
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6271069c25
WebGLRenderer: readRenderTargetPixels clean up.
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10 years ago |
Mr.doob
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9036e305ef
WebGLRenderer: Clean up.
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10 years ago |
Nicolas Raynaud
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380e766621
Make readRenderTargetPixels() compatible with float extensions
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10 years ago |
mkkellogg
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e749f44da9
Added call to _renderer.resetGLState() at the end of light loop in WebGLShadowMap.render(), updated WebGLRenderer.refreshUniformsShadow() to send inverse of point light position to shader. Fixes #7260.
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10 years ago |
Marius Kintel
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89b6c6bb70
Merge remote-tracking branch 'upstream/dev' into webglrendertarget-texture
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10 years ago |
Mr.doob
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03987d2673
WebGLRenderer.getViewport: Divide values by pixelRatio. Fixes #7239.
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10 years ago |
Marius Kintel
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ccd108de69
#7245 coding style
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10 years ago |
Marius Kintel
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1f6e591586
Only generate mipmaps if render target size is power of two
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10 years ago |
Marius Kintel
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65933fe239
#7245: Added missing support for texture arrays
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10 years ago |
Marius Kintel
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63e278935b
Green refactor of Render-to-texture: Use a Texture instance inside WebGLRenderTarget rather than duplicating all internal texture fields.
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10 years ago |
mkkellogg
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4f4fdc116b
Updated point light shadow map shader to use existing 'viewMatrix' and 'shadowBias' variables.
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10 years ago |
mkkellogg
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f476908380
Point light shadow mapping now utilizes cube-to-2D projection, avoiding the need for a samplerCube in the shader.
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10 years ago |
Mark Kellogg
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5964cb9b00
Updated point-light shadow mapping code to be more efficient with uniforms and varyings.
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10 years ago |
Mark Kellogg
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ebe6e29939
Updated code formatting.
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10 years ago |
Mark Kellogg
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01e0199b3c
Added shadow functionality for point lights.
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10 years ago |
Ben Adams
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5626611393
Separate attribute and attribute + divisor calls
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10 years ago |
Ben Adams
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45d639856b
Reset attribute divisor when changing from non-instanced
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10 years ago |
Mr.doob
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b4e9678722
WebGLRenderer: Simplified updateRenderTargetMipmap().
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10 years ago |
Nicolas Raynaud
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44dd8f004a
Make readRenderTargetPixels() compatible with implementation defined formats
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10 years ago |