Commit History

Author SHA1 Message Date
  Mr.doob a3ac716e5f Revert "WebGLProperties: Renamed .delete to .remove. See #7298." 9 years ago
  Mr.doob 0e045c7c4b LightShadow API clean up. 9 years ago
  Mr.doob 9a2a15a649 Light: Remove shadowMapSize. It's only used internally. 9 years ago
  Mr.doob 0373ba6b51 WebGLRenderer: Tweaks to drawRange code. See 068939194e840800e93d993474d5c75bc0f61337. 9 years ago
  Mr.doob b8fa3944c4 WebGLRenderer: Tweaked drawRange/groups handling. As per @WestLangley suggestion in 068939194e840800e93d993474d5c75bc0f61337. 9 years ago
  Mr.doob f1d3105ca6 Refactored Light's shadow API. 9 years ago
  Mr.doob 068939194e WebGLRenderer: groups now take geometry.drawRange into account. See #7304. 9 years ago
  Mr.doob 9637015f78 WebGLRenderer: Ignore position.count if drawRange.count !== Infinity. Fixes #7304. 9 years ago
  Mr.doob 46d0293c9c WebGLProperties: Renamed .delete to .remove. See #7298. 10 years ago
  Mr.doob 6365d638fb MTLLoader: Convert shininess to float. See #7252. 10 years ago
  Mr.doob a13cf4343e WebGLRenderer: Avoid 0 shininess. Fixes #7252. 10 years ago
  Mr.doob 6271069c25 WebGLRenderer: readRenderTargetPixels clean up. 10 years ago
  Mr.doob 9036e305ef WebGLRenderer: Clean up. 10 years ago
  Nicolas Raynaud 380e766621 Make readRenderTargetPixels() compatible with float extensions 10 years ago
  mkkellogg e749f44da9 Added call to _renderer.resetGLState() at the end of light loop in WebGLShadowMap.render(), updated WebGLRenderer.refreshUniformsShadow() to send inverse of point light position to shader. Fixes #7260. 10 years ago
  Marius Kintel 89b6c6bb70 Merge remote-tracking branch 'upstream/dev' into webglrendertarget-texture 10 years ago
  Mr.doob 03987d2673 WebGLRenderer.getViewport: Divide values by pixelRatio. Fixes #7239. 10 years ago
  Marius Kintel ccd108de69 #7245 coding style 10 years ago
  Marius Kintel 1f6e591586 Only generate mipmaps if render target size is power of two 10 years ago
  Marius Kintel 65933fe239 #7245: Added missing support for texture arrays 10 years ago
  Marius Kintel 63e278935b Green refactor of Render-to-texture: Use a Texture instance inside WebGLRenderTarget rather than duplicating all internal texture fields. 10 years ago
  mkkellogg 4f4fdc116b Updated point light shadow map shader to use existing 'viewMatrix' and 'shadowBias' variables. 10 years ago
  mkkellogg f476908380 Point light shadow mapping now utilizes cube-to-2D projection, avoiding the need for a samplerCube in the shader. 10 years ago
  Mark Kellogg 5964cb9b00 Updated point-light shadow mapping code to be more efficient with uniforms and varyings. 10 years ago
  Mark Kellogg ebe6e29939 Updated code formatting. 10 years ago
  Mark Kellogg 01e0199b3c Added shadow functionality for point lights. 10 years ago
  Ben Adams 5626611393 Separate attribute and attribute + divisor calls 10 years ago
  Ben Adams 45d639856b Reset attribute divisor when changing from non-instanced 10 years ago
  Mr.doob b4e9678722 WebGLRenderer: Simplified updateRenderTargetMipmap(). 10 years ago
  Nicolas Raynaud 44dd8f004a Make readRenderTargetPixels() compatible with implementation defined formats 10 years ago