تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Michael Herzog a7a9996d82 MeshPhysicalMaterial: Add `dispersion`. (#28051) 1 سال پیش
  Michael Herzog 07ec4e8e1f WebGLRenderer: Remove WebGL 1 support. (#27836) 1 سال پیش
  Yannis Gravezas 03470ddb32 InstancedMesh: Add support for morph targets. (#27669) 1 سال پیش
  Vegar Ringdal 6daf300367 WebGLRenderer: option to enable multi_draw / gl_DrawID in vertex shader (#27630) 1 سال پیش
  Michael Herzog 74aa7bd140 WebGLPrograms: UV attributes now depend on used channels, not geometry attributes. (#27608) 1 سال پیش
  Garrett Johnson 6b31f885a9 Material: Add alpha to coverage define, add clipping & alpha test anti aliasing (#22172) 1 سال پیش
  Raoul v. R 3c8d309ed5 Fix fogExp2 (#27430) 1 سال پیش
  Renaud Rohlinger f765d87b6f WebGLRenderer: Add `WEBGL_clip_cull_distance` support. (#27371) 1 سال پیش
  Garrett Johnson e4a5253598 BatchedMesh: Add built-in material support (#27115) 1 سال پیش
  Brandon Jones d47a43ad39 WebGLRenderer: Add `compileAsync()`. (#19752) 1 سال پیش
  Don McCurdy 8de143f986 Material: Fix .needsUpdate + .alphaHash (#26900) 1 سال پیش
  Michael Herzog 5238faec76 WebGLRenderer: Introduce USE_LIGHT_PROBES define. (#26768) 1 سال پیش
  Don McCurdy 24ccd56fcb WebGLRenderer: Support "Linear Display P3" working color space and "Display P3" unlit rendering (#26644) 1 سال پیش
  Michael Herzog 6c62b9c885 VideoTexture: Restore inline sRGB decode. (#26521) 2 سال پیش
  Michael Herzog cce80b8f87 WebGLRenderer: Deprecate `useLegacyLights`, change default to `false`. (#26392) 2 سال پیش
  Michael Herzog 2898b205dd WebGLRenderer: Use inline tone mapping only when rendering to screen. (#26371) 2 سال پیش
  Don McCurdy 77ba7432bd Material: Add "material.alphaHash" transparency mode (#24271) 2 سال پیش
  WestLangley f096de7b87 Shaders: Add name property (#26101) 2 سال پیش
  Emmett Lalish 22c5f25bda GLTF KHR_materials_anisotropy support (#25580) 2 سال پیش
  Levi Pesin 1cf0b74118 WebGLPrograms: Simplify `getChannel` (#25972) 2 سال پیش
  mrdoob ef03bdcfd1 BufferGeometry: Renamed uv2, uv3, uv4 to uv1, uv2, uv3 (#25943) 2 سال پیش
  mrdoob e4b8f3d623 WebGLRenderer: Add support for uv3 and uv4. (#25788) 2 سال پیش
  Don McCurdy 88c95377c1 Texture+WebGLRenderTarget: Replace .encoding with .colorSpace (#25771) 2 سال پیش
  Don McCurdy 88ade6a772 WebGLRenderer: Rename .outputEncoding → .outputColorSpace (#25756) 2 سال پیش
  Don McCurdy 62346085ed Remove inline sRGB decode of video textures (#25752) 2 سال پیش
  mrdoob c0cba0ddca WebGLProgram: Do not define USE_UV. (#25740) 2 سال پیش
  mrdoob 5c5a5c74c6 WebGLRenderer: Add support for multiple uv sets and transforms. (#25721) 2 سال پیش
  mrdoob 2fd6f8c56b WebGLPrograms; sheen and transmission checks clean up. (#25723) 2 سال پیش
  Michael Herzog c8549a524b PointsMaterial: Add support uv attribute. (#25707) 2 سال پیش
  WestLangley e3ee0cdfbc WebGLRenderer: `.physicallyCorrectLights` -> `.useLegacyLights` (#24975) 2 سال پیش