WestLangley
|
a7ed6b10ff
Name closured functions (#9116)
|
9 years ago |
Mr.doob
|
41068f8283
Math: Added DEG2RAD and RAD2DEG. See #8471.
|
9 years ago |
Mr.doob
|
21e2216b1b
Math: Deprecated random16().
|
9 years ago |
Mr.doob
|
ff3465c7f0
WebGLRenderer: Convert to power of two textures that require it instead of giving wrap/minFilter warnings.
|
9 years ago |
Mr.doob
|
7956297be9
Math: Removed clampBottom.
|
9 years ago |
Mr.doob
|
70bd430c73
Math: Using max/min in clamp(). See #7326.
|
9 years ago |
gero3
|
923256459e
fixed files to codestyle
|
10 years ago |
Mr.doob
|
ad50d97541
Reverted Math.randInt change. See discussion in 2258b069efb14a2fec6d96c161622b1c9577b09f.
|
10 years ago |
Gregg Tavares
|
a1d3430b22
mod hue and clamp saturation and lightness
|
10 years ago |
Fabian Lange
|
dad328077d
use strict (in)equalities
|
10 years ago |
Mr.doob
|
aababd2eb9
Math: Added nextPowerOfTwo method.
|
10 years ago |
Mr.doob
|
2258b069ef
Math: randInt return value in range between low (inclusive) and high (exclusive). Thanks @AaronMeyers.
|
10 years ago |
Mr.doob
|
90ab0b70bf
Polyfill for Math.sign().
|
11 years ago |
Joshua Koo
|
aafd29c50a
Code transforming mrdoob style second attempt See #4806
|
11 years ago |
srifqi
|
cf02d6a0f6
Delete THREE.Math.PI2
|
11 years ago |
Mr.doob
|
a54c8a5676
Euler: Replace instantiating clamp function with THREE.Math.clamp.
|
11 years ago |
Mr.doob
|
789a84382f
ExtrudeGeometry using THREE.Math.sign()
|
11 years ago |
Christopher Probst
|
9410acc9a9
#4289 Move isPowerOfTwo to THREE.Math and update all references
|
11 years ago |
Mr.doob
|
4d3da59eee
Editor: Added button for generating new UUID.
|
12 years ago |
Mr.doob
|
2ead684b45
Post merge fixes.
|
12 years ago |
Mr.doob
|
f7e1e26b74
Merging with @bhouston/euler3.
|
12 years ago |
Mr.doob
|
a220c6c347
Renamed Math.uuid() to Math.generateUUID()
|
12 years ago |
Mr.doob
|
76f65d7fdb
Using RFC4122, version 4 for ids instead of incremental number.
|
12 years ago |
Mr.doob
|
9d688e40d9
Renamed smoothStep and smootherStep to smoothstep and smootherstep to make it consistent with GLSL. Implemented it in CanvasRenderer.
|
12 years ago |
Ben Houston
|
d0a6c5ab5b
add THREE.Math.smoothStep and THREE.Math.smootherStep based on Wikipedia article.
|
12 years ago |
Mr.doob
|
f60212b5b0
Removed re-asigning of constructors.
|
12 years ago |
Ben Houston
|
e2df06e005
fix three missed conversions to closures. switch to extending math prototypes rather than replacing them. This is to ensure that types created in closures within a type's prototype definition get their prototype updated with the full definition.
|
12 years ago |
Ben Houston
|
6e0d2115ca
adopting THREE.Math.degToRad/radToDeg for code readability.
|
12 years ago |
Mr.doob
|
7f84c7655c
Fixed compiler errors.
|
12 years ago |
Ben Houston
|
b11e805560
add degreesToRadians / radiansToDegrees to Math.
|
12 years ago |