alteredq
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a8069fe2bd
WebGLDeferredRenderer: merged bump and morph normals shaders into single normal shader.
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12 years ago |
alteredq
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b7d916e760
WebGLDeferredRenderer: removed unused unlit shader.
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12 years ago |
alteredq
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f067f784f2
Deferred shading: merged color correction pass into composite one.
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12 years ago |
alteredq
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6b17fd9d6b
Deferred shading: replaced special case handling of emitters with emissive color in G-buffer and full-screen emissive pass. Added handling of directional lights.
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12 years ago |
alteredq
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afd65e4e65
Added handling of resizing to DeferredHelper.
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12 years ago |
alteredq
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19df092da9
Moved the rest of deferred pipeline from examples into DeferredHelper.
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12 years ago |
alteredq
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bd42fea8b8
Simplified a bit light pass shader in deferred examples.
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12 years ago |
alteredq
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a938f0feb4
Removed shininess and specular intensity defines from deferred examples.
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12 years ago |
alteredq
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c12109d753
Added specular color and shininess to color G-buffer in deferred shading examples.
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12 years ago |
alteredq
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c0fb64deff
Started to experiment with properties packing in geometry passes in deferred shading.
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12 years ago |
alteredq
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61c9e5f119
Replaced basic shader with custom shader in deferred shading.
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12 years ago |
alteredq
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3be2c266f3
Simplified bumpmap shader for deferred normal pass.
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12 years ago |
alteredq
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5f2ae7a597
Refactored deferred pointlights example to use common code with deferred morphs example.
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12 years ago |
alteredq
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05e363b4a8
Added deferred shading example with morph animation.
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12 years ago |