Commit History

Author SHA1 Message Date
  alteredq a8069fe2bd WebGLDeferredRenderer: merged bump and morph normals shaders into single normal shader. 12 years ago
  alteredq b7d916e760 WebGLDeferredRenderer: removed unused unlit shader. 12 years ago
  alteredq f067f784f2 Deferred shading: merged color correction pass into composite one. 12 years ago
  alteredq 6b17fd9d6b Deferred shading: replaced special case handling of emitters with emissive color in G-buffer and full-screen emissive pass. Added handling of directional lights. 12 years ago
  alteredq afd65e4e65 Added handling of resizing to DeferredHelper. 12 years ago
  alteredq 19df092da9 Moved the rest of deferred pipeline from examples into DeferredHelper. 12 years ago
  alteredq bd42fea8b8 Simplified a bit light pass shader in deferred examples. 12 years ago
  alteredq a938f0feb4 Removed shininess and specular intensity defines from deferred examples. 12 years ago
  alteredq c12109d753 Added specular color and shininess to color G-buffer in deferred shading examples. 12 years ago
  alteredq c0fb64deff Started to experiment with properties packing in geometry passes in deferred shading. 12 years ago
  alteredq 61c9e5f119 Replaced basic shader with custom shader in deferred shading. 12 years ago
  alteredq 3be2c266f3 Simplified bumpmap shader for deferred normal pass. 12 years ago
  alteredq 5f2ae7a597 Refactored deferred pointlights example to use common code with deferred morphs example. 12 years ago
  alteredq 05e363b4a8 Added deferred shading example with morph animation. 12 years ago