Joshua Koo
|
aafd29c50a
Code transforming mrdoob style second attempt See #4806
|
11 years ago |
srifqi
|
cf02d6a0f6
Delete THREE.Math.PI2
|
11 years ago |
Mr.doob
|
a54c8a5676
Euler: Replace instantiating clamp function with THREE.Math.clamp.
|
11 years ago |
Mr.doob
|
789a84382f
ExtrudeGeometry using THREE.Math.sign()
|
11 years ago |
Christopher Probst
|
9410acc9a9
#4289 Move isPowerOfTwo to THREE.Math and update all references
|
11 years ago |
Mr.doob
|
4d3da59eee
Editor: Added button for generating new UUID.
|
12 years ago |
Mr.doob
|
2ead684b45
Post merge fixes.
|
12 years ago |
Mr.doob
|
f7e1e26b74
Merging with @bhouston/euler3.
|
12 years ago |
Mr.doob
|
a220c6c347
Renamed Math.uuid() to Math.generateUUID()
|
12 years ago |
Mr.doob
|
76f65d7fdb
Using RFC4122, version 4 for ids instead of incremental number.
|
12 years ago |
Mr.doob
|
9d688e40d9
Renamed smoothStep and smootherStep to smoothstep and smootherstep to make it consistent with GLSL. Implemented it in CanvasRenderer.
|
12 years ago |
Ben Houston
|
d0a6c5ab5b
add THREE.Math.smoothStep and THREE.Math.smootherStep based on Wikipedia article.
|
12 years ago |
Mr.doob
|
f60212b5b0
Removed re-asigning of constructors.
|
12 years ago |
Ben Houston
|
e2df06e005
fix three missed conversions to closures. switch to extending math prototypes rather than replacing them. This is to ensure that types created in closures within a type's prototype definition get their prototype updated with the full definition.
|
12 years ago |
Ben Houston
|
6e0d2115ca
adopting THREE.Math.degToRad/radToDeg for code readability.
|
12 years ago |
Mr.doob
|
7f84c7655c
Fixed compiler errors.
|
12 years ago |
Ben Houston
|
b11e805560
add degreesToRadians / radiansToDegrees to Math.
|
12 years ago |
Ben Houston
|
d821397c16
fixed #2728, Moved geometry primitives out of src/core into src/math. src/core is now exclusive scene primitives.
|
12 years ago |