Levi Pesin
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2d1695ed65
Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (#26846)
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1 年之前 |
sunag
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2ccc5bc90f
Nodes: Rename `construct()` to `setup()` (#26840)
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1 年之前 |
aardgoose
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80ba01ccf5
negate dpdy only (#26776)
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1 年之前 |
aardgoose
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1f43ebe1b7
WebGPURenderer: Support for multiple render targets (#26409)
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1 年之前 |
sunag
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3bb6de2027
Node: Fix .getNodeType() if .construct() return some Node (#26631)
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1 年之前 |
sunag
|
0b169138a9
WebGPURenderer: Performance revision (#26556)
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2 年之前 |
sunag
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7b7cef6267
WebGPURenderer: Fix background (#26493)
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2 年之前 |
sunag
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3d53596def
NodeMaterial: Add .fog and .colorSpace properties (#26440)
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2 年之前 |
sunag
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6aff9a66af
WebGPURenderer: Fix Fog ColorSpace (#26424)
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2 年之前 |
sunag
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6169e48e15
NodeMaterial: unlit property (#26429)
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2 年之前 |
sunag
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986e89816f
TSL: Add output and material.outputNode (#26419)
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2 年之前 |
sunag
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c944e5acd2
WebGPURenderer: MorphNode 1/2 and updates (#26325)
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2 年之前 |
sunag
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d8e6aa315e
TSL: Move `ShaderNode` to `tslFn()` (#26311)
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2 年之前 |
sunag
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b691d7008e
TSL: Editor (#26270)
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2 年之前 |
sunag
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e6f7c4e677
Nodes: Fix VideoTexture in WebGPUBackend & ColorSpaceNode revision (#26261)
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2 年之前 |
sunag
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c8075f51e0
NodeMaterial: Fix default forceSinglePass & .alphaMap (#26231)
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2 年之前 |
sunag
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2ec45ff8f9
NodeMaterial: Fix cacheKey (#26227)
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2 年之前 |
sunag
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de8f1460d9
WebGPURenderer & PhysicalLightingModel: Added `clearcoat` (#26211)
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2 年之前 |
sunag
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517ce63ecc
WebGPURenderer: CubeRenderTarget and CubeCamera (#26152)
|
2 年之前 |
sunag
|
2d1621f76a
WebGPURenderer: Backdrop Node - Part 1/3 (#25903)
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2 年之前 |
Levi Pesin
|
64c8d59ac9
NodeMaterial.fromMaterial(): Support copying getters and setters (#25861)
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2 年之前 |
Levi Pesin
|
84ddf2bc24
NodeMaterial: Clean up (#25860)
|
2 年之前 |
Don McCurdy
|
88ade6a772
WebGLRenderer: Rename .outputEncoding → .outputColorSpace (#25756)
|
2 年之前 |
sunag
|
8cc9f32a96
WebGPURenderer: New Cache System (#25750)
|
2 年之前 |
sunag
|
464e9adc17
NodeMaterial: Fix backward compatibility of scene.environment. (#25698)
|
2 年之前 |
sunag
|
d3c582c7ca
TSL: Different params order if method chaining is used. (#25683)
|
2 年之前 |
sunag
|
fb2db55c9b
TSL: if, elseif, else syntax (#25653)
|
2 年之前 |
Levi Pesin
|
98d3030079
NodeUtils: `getNodesKeys` -> `getNodeChildren` (#25581)
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2 年之前 |
Levi Pesin
|
71c70a81b0
Nodes: Rework ShaderNodeElements and make some other refactorings (#25498)
|
2 年之前 |
sunag
|
be161dac76
NodeMaterial: Tone Mapping backward compatibility and fixes (#25215)
|
2 年之前 |