sunag
|
6a5d6de348
StorageTexture: Adds support for other formats. (#26842)
|
1 年之前 |
sunag
|
379038f6d4
WebGPURenderer: Fix .flipY example
|
1 年之前 |
sunag
|
e2f5911729
WebGPURenderer: GPU FlipY (#26818)
|
1 年之前 |
sunag
|
2c8cfdfc33
WebGPURenderer: StorageTexture (#26769)
|
1 年之前 |
sunag
|
68c97ed72a
TSL: textureStore() and example (#26648)
|
1 年之前 |
sunag
|
288d41156c
Backend.generateMipmaps() (#26609)
|
1 年之前 |
aardgoose
|
afe58df473
WebGPURenderer: Support MSAA for texture render targets. (#26451)
|
2 年之前 |
sunag
|
714fd18bd7
Revert "Use default to replicate original meaning of 'none' (#26453)" (#26462)
|
2 年之前 |
aardgoose
|
9abfda6c96
Use default to replicate original meaning of 'none' (#26453)
|
2 年之前 |
sunag
|
3166056814
WebGPURenderer: Add DepthTexture.compareFunction (#26420)
|
2 年之前 |
sunag
|
e47e4c64dd
WebGPURenderer: Not crash if texture is not supported (#26423)
|
2 年之前 |
aardgoose
|
e502a127a7
WebGPURenderer: add missing texture.onUpdate() callback. (#26375)
|
2 年之前 |
aardgoose
|
b287bde4f8
WebGPURenderer: ReadRenderTargetPixelsAsync (RFC) (#26326)
|
2 年之前 |
sunag
|
df27d3be03
WebGPURenderer: Backdrop Node - Part 2/3 (#26196)
|
2 年之前 |
sunag
|
517ce63ecc
WebGPURenderer: CubeRenderTarget and CubeCamera (#26152)
|
2 年之前 |
sunag
|
60f307f603
Universal Renderer and WebGPUBackend (#26079)
|
2 年之前 |