Commit History

Author SHA1 Message Date
  Ben Houston e2f8ed6b3b RECIPROCAL_2PI -> RECIPROCAL_PI2 10 years ago
  Ben Houston 0479681978 fix bug in ENVMAP_TYPE_SPHERE mapping. 10 years ago
  Ben Houston 92c8bda8ec common.glsl: transformNormal -> transformDirection and inverseTransformNormal -> inverseTransformDirection. 10 years ago
  Ben Houston 969b084798 add inverseTransformNormal function to common.glsl and unfix bug with envmap_fragment.glsl 10 years ago
  Ben Houston 6999732f29 adopt common.glsl shader utilities across all shaders where applicable. Fix vec*matrix bug in envmap_fragment.glsl 10 years ago
  Mr.doob 7f7629ab0d glsl clean up 10 years ago
  Mr.doob 1e716c56b1 WebGLRenderer: useRefract to defines. 10 years ago
  Mr.doob f87863078b WebGLRenderer: Moved material.combine to define based. See #5741. 10 years ago
  Michael Bond 5e9ad40b35 Replacing indentation spaces with tabs 10 years ago
  Michael Bond 484f364eb8 Adding different environment mapping types including equirectangular mapping and sphere mapping 10 years ago
  Jan Wrobel d1b37e0c35 Calculate envmap reflection vector for the phong material per fragment 11 years ago
  OpenShift guest 8fcb3c0616 add glsl changes 11 years ago