Ben Houston
|
e2f8ed6b3b
RECIPROCAL_2PI -> RECIPROCAL_PI2
|
10 years ago |
Ben Houston
|
0479681978
fix bug in ENVMAP_TYPE_SPHERE mapping.
|
10 years ago |
Ben Houston
|
92c8bda8ec
common.glsl: transformNormal -> transformDirection and inverseTransformNormal -> inverseTransformDirection.
|
10 years ago |
Ben Houston
|
969b084798
add inverseTransformNormal function to common.glsl and unfix bug with envmap_fragment.glsl
|
10 years ago |
Ben Houston
|
6999732f29
adopt common.glsl shader utilities across all shaders where applicable. Fix vec*matrix bug in envmap_fragment.glsl
|
10 years ago |
Mr.doob
|
7f7629ab0d
glsl clean up
|
10 years ago |
Mr.doob
|
1e716c56b1
WebGLRenderer: useRefract to defines.
|
10 years ago |
Mr.doob
|
f87863078b
WebGLRenderer: Moved material.combine to define based. See #5741.
|
10 years ago |
Michael Bond
|
5e9ad40b35
Replacing indentation spaces with tabs
|
10 years ago |
Michael Bond
|
484f364eb8
Adding different environment mapping types including equirectangular mapping and sphere mapping
|
10 years ago |
Jan Wrobel
|
d1b37e0c35
Calculate envmap reflection vector for the phong material per fragment
|
11 years ago |
OpenShift guest
|
8fcb3c0616
add glsl changes
|
11 years ago |