Историја ревизија

Аутор SHA1 Порука Датум
  Mr.doob 9d1c27fb32 Merge remote-tracking branch 'zz85/master' into dev пре 12 година
  Ben Houston de1a1de6b7 focus tests. пре 12 година
  Ben Houston be29d9f64d add equals, clone to Box2, Box3, Plane and Sphere. Adopt +Inf/-Inf in Box2 and Box3 per @mrdoob'd recommendation. Begin Box3 unit test. пре 12 година
  Ben Houston b6d618099b Vector2: setX, setY, Vector4: setX, setY, setZ, equals. Unit tests for Vector2, Vector3 and Vector4. пре 12 година
  Ben Houston 9c175c1e4b qunit test framework + Vector2 tests (still incomplete.) пре 12 година
  alteredq f3e0205f50 Simpler GeometryUtils.triangleArea() пре 12 година
  Ben Houston 2be1ad5bab expand Math.min/max per @alteredq recommendations, add clampSelf per @gero3 пре 12 година
  Ben Houston 977c0b5fb4 more changes based on @gero3's feedback. (also removed new Number() in clones) пре 12 година
  Ben Houston ae3164787e ensure result is a new object (feedback from @gero3) пре 12 година
  Ben Houston 5d70541b3d incorporated more feedback from @gero3. пре 12 година
  Ben Houston c4072ef9db apply @gero3 's suggestion to Box2.clampPoint() as well. пре 12 година
  Ben Houston 5f59209338 get rid of excessive method calls (and if's) based on @gero3 's suggestion. пре 12 година
  Ben Houston 67fdeb97b9 avoid garbage collector as all costs per @gero3 пре 12 година
  Ben Houston b5786bbe06 add Box2 based on Box3 paradigm. пре 12 година
  Ben Houston f7991d8336 fix copy() methods in Box3, Plane and Sphere to actually copy objects rather than just references. пре 12 година
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. пре 12 година
  alteredq cd4218f1bb Deferred shading: added support for MeshFaceMaterials. пре 12 година
  Ben Houston 82517012e5 optimize Box3.setFromPoints to be as fast as previous code in Geometry.js пре 12 година
  Ben Houston b50a1a520e remove unnecessary comments. пре 12 година
  Ben Houston 99ed426469 bug fixes. all examples now run while using Box3, Sphere and Plane. пре 12 година
  Ben Houston 53ef1756cb nickname consistency. пре 12 година
  Ben Houston 5c373708ee move away from static fromXXX-style constructors to setXXX style member functions widely used in ThreeJS. пре 12 година
  Ben Houston 4f7ceca8af change Box3, Plane and Sphere declarations from Frustum.js-style to Vector3.js-style. пре 12 година
  Ben Houston 6f4995b677 polishing Box3, Plane and Sphere. пре 12 година
  alteredq 06e5cebab1 Deferred shading: doing emissive pass before light proxies and without blending. пре 12 година
  alteredq f067f784f2 Deferred shading: merged color correction pass into composite one. пре 12 година
  Ben Houston cb2b5cece2 adopt Sphere.js and Box3.js in Geometry.js. пре 12 година
  alteredq 6b17fd9d6b Deferred shading: replaced special case handling of emitters with emissive color in G-buffer and full-screen emissive pass. Added handling of directional lights. пре 12 година
  Ben Houston d7df2dca4a minor cleanup of Box3 class + no longer modifying input parameter in clampPoint. пре 12 година
  Ben Houston 7ca6163266 Plane,Box3,Sphere improvements: static constructors, code simplficiation, optimizations. Box3 made more robust via true empty (+MAX_VALUE,-MIN_VALUE). пре 12 година