Garrett Johnson
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a8b8ce7231
BatchedMesh: Add object-level bounds (#27145)
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1 year ago |
Garrett Johnson
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7863b733b3
BatchedMesh: add support for frustum culling per batched geometry (#27120)
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1 year ago |
Garrett Johnson
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d5bd248133
BatchedMesh: Add "toJSON" and "copy" support (#27131)
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1 year ago |
Garrett Johnson
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5f4f0b29a9
BatchedMesh: Remove unneeded & redundant matrices array (#27130)
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1 year ago |
Garrett Johnson
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e4a5253598
BatchedMesh: Add built-in material support (#27115)
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1 year ago |
Garrett Johnson
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0319a2a421
WebGLRenderer: Add initial support for multi draw BatchedMesh (#27111)
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1 year ago |
Garrett Johnson
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6f6ef5015c
BatchedMesh: Store draw ranges for use with multi draw support (#27109)
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1 year ago |
Garrett Johnson
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5642032303
BatchedMesh: Fix getIndexCount, getVertexCount functions (#27099)
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1 year ago |
Garrett Johnson
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baf354647c
BatchedMesh: Add setGeometryAt, addGeometry functions (#27078)
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1 year ago |
Garrett Johnson
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43093ba8ff
BatchedMesh: use texelFetch, textureSize (#27077)
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1 year ago |
Garrett Johnson
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e8c33fd677
BatchedMesh: Fix failure with MeshBasicMaterial (#27074)
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1 year ago |
Garrett Johnson
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5e43514cf6
BatchedMesh: Make data copying more robust, handle interleaved attributes (#27066)
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1 year ago |
Garrett Johnson
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23379064eb
BatchedMesh: Add thrown errors (#27060)
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1 year ago |
Garrett Johnson
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c5b97d6ba8
BatchMesh: (#27054)
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1 year ago |
Garrett Johnson
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3df4df2b50
BatchedMesh: Add comments, use local variables in functions (#27049)
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1 year ago |
Garrett Johnson
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25ce027001
BatchedMesh: Declare local variables to avoid using "this" in functions and improve readability (#27045)
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1 year ago |
Garrett Johnson
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5d04c8e092
BatchedMesh: Change a flat zero matrix to a zero scale matrix (#27043)
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1 year ago |
Takahiro
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5581ea6eb7
BatchedMesh addon (#25059)
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1 year ago |