Commit History

Author SHA1 Message Date
  Garrett Johnson a8b8ce7231 BatchedMesh: Add object-level bounds (#27145) 1 year ago
  Garrett Johnson 7863b733b3 BatchedMesh: add support for frustum culling per batched geometry (#27120) 1 year ago
  Garrett Johnson d5bd248133 BatchedMesh: Add "toJSON" and "copy" support (#27131) 1 year ago
  Garrett Johnson 5f4f0b29a9 BatchedMesh: Remove unneeded & redundant matrices array (#27130) 1 year ago
  Garrett Johnson e4a5253598 BatchedMesh: Add built-in material support (#27115) 1 year ago
  Garrett Johnson 0319a2a421 WebGLRenderer: Add initial support for multi draw BatchedMesh (#27111) 1 year ago
  Garrett Johnson 6f6ef5015c BatchedMesh: Store draw ranges for use with multi draw support (#27109) 1 year ago
  Garrett Johnson 5642032303 BatchedMesh: Fix getIndexCount, getVertexCount functions (#27099) 1 year ago
  Garrett Johnson baf354647c BatchedMesh: Add setGeometryAt, addGeometry functions (#27078) 1 year ago
  Garrett Johnson 43093ba8ff BatchedMesh: use texelFetch, textureSize (#27077) 1 year ago
  Garrett Johnson e8c33fd677 BatchedMesh: Fix failure with MeshBasicMaterial (#27074) 1 year ago
  Garrett Johnson 5e43514cf6 BatchedMesh: Make data copying more robust, handle interleaved attributes (#27066) 1 year ago
  Garrett Johnson 23379064eb BatchedMesh: Add thrown errors (#27060) 1 year ago
  Garrett Johnson c5b97d6ba8 BatchMesh: (#27054) 1 year ago
  Garrett Johnson 3df4df2b50 BatchedMesh: Add comments, use local variables in functions (#27049) 1 year ago
  Garrett Johnson 25ce027001 BatchedMesh: Declare local variables to avoid using "this" in functions and improve readability (#27045) 1 year ago
  Garrett Johnson 5d04c8e092 BatchedMesh: Change a flat zero matrix to a zero scale matrix (#27043) 1 year ago
  Takahiro 5581ea6eb7 BatchedMesh addon (#25059) 1 year ago