Mr.doob
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b7c78635cf
Added Fog to WebGLRenderer2.
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14 years ago |
Mr.doob
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5e2c480b89
Implemented Frustum checking to `Projector::projectObjects` (thanks errynp)
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14 years ago |
alteredq
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5e74c741c1
Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils.
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14 years ago |
Mr.doob
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3b54cf7918
Projector now checks for object.visible before projecting (alteredq: better late than never :P)
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14 years ago |
Mr.doob
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4225330065
WebGLRenderer2:
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14 years ago |
Mr.doob
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3af0b0fd16
WebGLRenderer2:
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14 years ago |
Mr.doob
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b84bca3bb0
WebGLRenderer optimisation: flattening camera matrices just once per render, it was doing it once per object before.
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14 years ago |