linbingquan
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b90f614fd5
glsl.js: Clean up
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6 years ago |
Mr.doob
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c4dff1c9e6
Merge pull request #15602 from Mugen87/dev21
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6 years ago |
Michael Herzog
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ac68fc0390
Merge pull request #15693 from greggman/only-preventdefault-on-used-keys
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6 years ago |
Michael Herzog
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ecfaeeb696
Merge pull request #15690 from Mugen87/dev26
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6 years ago |
Mr.doob
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734941d201
Fixed travis build.
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6 years ago |
Mr.doob
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ee3c5981cd
Updated builds.
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6 years ago |
Mr.doob
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ca84c14922
ShaderMaterial: Moved glsl to glsl.js files.
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6 years ago |
Mr.doob
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f9f7df148c
Merge pull request #15715 from arodic/transform_controls_fix_15713
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6 years ago |
Mr.doob
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17e932df72
Merge pull request #15702 from Usnul/dev
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6 years ago |
Mr.doob
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32abb07295
Merge pull request #15709 from linbingquan/clean-up
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6 years ago |
Mr.doob
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0903c174fc
Merge pull request #15705 from Mugen87/dev27
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6 years ago |
Aki Rodic
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7c4492131b
Fixed #15713. Removed preventDefault() from TransformControls.
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6 years ago |
linbingquan
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08aab18db5
Clean up
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6 years ago |
Mugen87
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2bcb326175
Examples: Clean up
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6 years ago |
Alex Goldring
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ee56115abc
Fixed erroneous bit operation
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6 years ago |
Gregg Tavares
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5a11fea80c
only preventDefault on used keys
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6 years ago |
Mugen87
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ba8cc681a7
CubemapGenerator: Ensure options is never undefined
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6 years ago |
Mr.doob
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4ba0a98ebb
Merge pull request #15687 from Mugen87/dev26
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6 years ago |
Mr.doob
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d5779c25f1
Merge pull request #15688 from linbingquan/glsl-shader
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6 years ago |
linbingquan
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99a213e2b6
add glsl comment tag
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6 years ago |
Mugen87
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7d75fe61be
Clean up rollup.config.js
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6 years ago |
Mr.doob
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d462397786
Update package.json
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6 years ago |
Mr.doob
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b759988078
Updated package.json
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6 years ago |
Mr.doob
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37bbe4e749
Updated builds.
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6 years ago |
Mr.doob
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2c1e1e192f
Merge pull request #15685 from vasturiano/fix-15684
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6 years ago |
vasco
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4c8e6c7732
Fix #15684. Remove hidden character.
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6 years ago |
linbingquan
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ad1c992748
Merge branch 'dev' of https://github.com/mrdoob/three.js into dev
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6 years ago |
Mr.doob
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edaceba048
r101
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6 years ago |
Mr.doob
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595dc52ec7
Fixed webgl_buffergeometry_instancing_lambert example.
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6 years ago |
Mr.doob
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14bdd6f9bd
Use MeshLambertMaterial in webgl_lights_hemisphere ground.
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6 years ago |