Commit History

Autor SHA1 Mensaxe Data
  Mr.doob be6276e84d UI.TextArea: Handle tabs. %!s(int64=11) %!d(string=hai) anos
  Mr.doob c7a590b6f9 UI.TextArea: Disable spellcheck. %!s(int64=11) %!d(string=hai) anos
  Mr.doob f1b5ad6ae1 Updated builds. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 07a8ba6a14 Editor: More work on ShaderMaterial support. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 3e3a2490a9 Updated builds. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 7b63f846b3 CanvasRenderer: Leave context state clean. Fixes #5039. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 2c4f25af3d Vector*: Simpler negate code. %!s(int64=11) %!d(string=hai) anos
  Mr.doob b3b0419ff7 Updated builds. %!s(int64=11) %!d(string=hai) anos
  Mr.doob f0a2a841e1 Merge pull request #4812 from ikerr/refactor_flexible_skinning %!s(int64=11) %!d(string=hai) anos
  Mr.doob a308fda9ad Updated builds. %!s(int64=11) %!d(string=hai) anos
  Mr.doob d51b5e8241 Minor code clean up. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 334288b7f6 Merge pull request #5052 from makc/patch-1 %!s(int64=11) %!d(string=hai) anos
  makc c7c3e501d7 a method to interpolate between two morph targets %!s(int64=11) %!d(string=hai) anos
  makc 76fd727731 a method to interpolate between two morph targets %!s(int64=11) %!d(string=hai) anos
  Mr.doob 64976be3a3 Updated builds. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 089bbcfb7c Merge pull request #5038 from jahting/pnltrixmpl %!s(int64=11) %!d(string=hai) anos
  Mr.doob 1125122175 Merge pull request #5034 from NVIDIA/optimize-uniform-updates-2 %!s(int64=11) %!d(string=hai) anos
  Mr.doob 242e95108e Merge pull request #5036 from NVIDIA/optimize-uniforms-list %!s(int64=11) %!d(string=hai) anos
  Juergen Ahting 92e53d1a2d PnlTri.js Rev. 1.4; smaller & faster %!s(int64=11) %!d(string=hai) anos
  Olli Etuaho a9a3e317f9 Replace uniform.skipUpdate with uniform.needsUpdate %!s(int64=11) %!d(string=hai) anos
  Olli Etuaho c3ea178492 Only put those uniforms to uniformsList which are in the program %!s(int64=11) %!d(string=hai) anos
  Ian Kerr 083a42ca20 Updated skinning shader chunks to use the bind matrices. %!s(int64=11) %!d(string=hai) anos
  Ian Kerr 8437bfb9c6 Merge branch 'dev' into refactor_flexible_skinning %!s(int64=11) %!d(string=hai) anos
  Olli Etuaho be10e32247 Improve code style in light uniform optimization %!s(int64=11) %!d(string=hai) anos
  Mr.doob a728c13dd3 Merge pull request #5033 from gero3/patch-27 %!s(int64=11) %!d(string=hai) anos
  Olli Etuaho 715eb8ec8f Refresh light uniforms only when needed %!s(int64=11) %!d(string=hai) anos
  gero3 c2c20da0ea Remove unused argument %!s(int64=11) %!d(string=hai) anos
  Mr.doob b6256c577a Merge branch 'dev' of https://github.com/mrdoob/three.js into dev %!s(int64=11) %!d(string=hai) anos
  Mr.doob 2445531ad6 Updated builds. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 523f7b9638 Editor: Fixed vertexShaderRow/fragmentShaderRow visibility. %!s(int64=11) %!d(string=hai) anos