Mr.doob
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bffdc03cf1
`*.material`→ `*.materials`
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il y a 14 ans |
Mr.doob
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c39eca33ee
Projector::projectScene now does a first pass through Projector::projectObject (which does frustum culling and object sorting).
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il y a 14 ans |
Mr.doob
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1d8fae82eb
Added MeshDepthMaterial to WebGLRenderer2.
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il y a 14 ans |
Mr.doob
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5e2c480b89
Implemented Frustum checking to `Projector::projectObjects` (thanks errynp)
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il y a 14 ans |
Mr.doob
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a648315604
WebGLRenderer2 finally handles big geometries ^^
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il y a 14 ans |
Mr.doob
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15262507bd
Added a sort parameter to Projector.projectObjects and Projector.projectScene.
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il y a 14 ans |
Mr.doob
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fca3aec67d
Fixed `Projector::projectObjects`.
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il y a 14 ans |
Mr.doob
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3b54cf7918
Projector now checks for object.visible before projecting (alteredq: better late than never :P)
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il y a 14 ans |
Mr.doob
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b84bca3bb0
WebGLRenderer optimisation: flattening camera matrices just once per render, it was doing it once per object before.
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il y a 14 ans |
Mr.doob
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59304d8a6e
Matrix4.transformVector3 ⟶ Matrix4.multiplyVector3
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il y a 14 ans |
Mr.doob
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0f2badfdd1
Previous commit: `Matrix4.transform` ⟶ `Matrix4.transformVector3` and `Matrix4.tranformVector4`
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il y a 14 ans |
Mr.doob
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5ee46bd973
Some Matrix4 optimisations...
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il y a 14 ans |
Mr.doob
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dde35ca06e
Minor changes.
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il y a 14 ans |
Mr.doob
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34f802e392
Code clean up.
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il y a 14 ans |
Mr.doob
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a2acf0b390
CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved.
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il y a 14 ans |
Mr.doob
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b913baa6f0
Code clean up and minor optimisations.
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il y a 14 ans |
Mr.doob
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d644096e6d
CanvasRenderer and SVGRenderer code clean up.
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il y a 14 ans |
Julian Walker
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90d5ddf681
Fixed flickering issue when clipping lines with multiple segments.
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il y a 14 ans |
Mr.doob
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aafc506270
Projector: Added header credit and reformated.
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il y a 14 ans |
Mr.doob
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9637daef88
Seems like the new Particle projection code got lost in the merge. Fixed.
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il y a 14 ans |
Mr.doob
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b025a6176d
Projector merged succesfully.
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il y a 14 ans |
Mr.doob
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b8ae37245f
Merging julianwa's branch
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il y a 14 ans |
Mr.doob
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7d8fd5f874
CanvasRenderer now renders MeshDepthMaterial properly (per vertex). Gouraud is one step closer :)
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il y a 14 ans |
Mr.doob
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98dc841aab
Added MeshDepthMaterial.
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il y a 14 ans |
Mr.doob
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9a62d1173a
Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working.
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il y a 14 ans |
Mr.doob
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b57169bc84
Projector.unprojectVector() apparently working
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il y a 14 ans |
Mr.doob
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daf2700ccb
* Projector.js: Rather than calculating the screen space centrium of each face per render, seemed smarter to just project the precomputed centrium. Side effect: Polygon shaking is gone \o/
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il y a 14 ans |
Mr.doob
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7464f5ff97
* MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default.
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il y a 15 ans |
alteredq
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ce000d482f
Merged remote branch 'upstream/master' (original mrdoob's version)
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il y a 15 ans |
Mr.doob
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db7003e88a
* `CanvasRenderer` and `SVGRenderer` calculating light only when needed.
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il y a 15 ans |