Historique des commits

Auteur SHA1 Message Date
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` il y a 14 ans
  Mr.doob c39eca33ee Projector::projectScene now does a first pass through Projector::projectObject (which does frustum culling and object sorting). il y a 14 ans
  Mr.doob 1d8fae82eb Added MeshDepthMaterial to WebGLRenderer2. il y a 14 ans
  Mr.doob 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) il y a 14 ans
  Mr.doob a648315604 WebGLRenderer2 finally handles big geometries ^^ il y a 14 ans
  Mr.doob 15262507bd Added a sort parameter to Projector.projectObjects and Projector.projectScene. il y a 14 ans
  Mr.doob fca3aec67d Fixed `Projector::projectObjects`. il y a 14 ans
  Mr.doob 3b54cf7918 Projector now checks for object.visible before projecting (alteredq: better late than never :P) il y a 14 ans
  Mr.doob b84bca3bb0 WebGLRenderer optimisation: flattening camera matrices just once per render, it was doing it once per object before. il y a 14 ans
  Mr.doob 59304d8a6e Matrix4.transformVector3 ⟶ Matrix4.multiplyVector3 il y a 14 ans
  Mr.doob 0f2badfdd1 Previous commit: `Matrix4.transform` ⟶ `Matrix4.transformVector3` and `Matrix4.tranformVector4` il y a 14 ans
  Mr.doob 5ee46bd973 Some Matrix4 optimisations... il y a 14 ans
  Mr.doob dde35ca06e Minor changes. il y a 14 ans
  Mr.doob 34f802e392 Code clean up. il y a 14 ans
  Mr.doob a2acf0b390 CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved. il y a 14 ans
  Mr.doob b913baa6f0 Code clean up and minor optimisations. il y a 14 ans
  Mr.doob d644096e6d CanvasRenderer and SVGRenderer code clean up. il y a 14 ans
  Julian Walker 90d5ddf681 Fixed flickering issue when clipping lines with multiple segments. il y a 14 ans
  Mr.doob aafc506270 Projector: Added header credit and reformated. il y a 14 ans
  Mr.doob 9637daef88 Seems like the new Particle projection code got lost in the merge. Fixed. il y a 14 ans
  Mr.doob b025a6176d Projector merged succesfully. il y a 14 ans
  Mr.doob b8ae37245f Merging julianwa's branch il y a 14 ans
  Mr.doob 7d8fd5f874 CanvasRenderer now renders MeshDepthMaterial properly (per vertex). Gouraud is one step closer :) il y a 14 ans
  Mr.doob 98dc841aab Added MeshDepthMaterial. il y a 14 ans
  Mr.doob 9a62d1173a Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working. il y a 14 ans
  Mr.doob b57169bc84 Projector.unprojectVector() apparently working il y a 14 ans
  Mr.doob daf2700ccb * Projector.js: Rather than calculating the screen space centrium of each face per render, seemed smarter to just project the precomputed centrium. Side effect: Polygon shaking is gone \o/ il y a 14 ans
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. il y a 15 ans
  alteredq ce000d482f Merged remote branch 'upstream/master' (original mrdoob's version) il y a 15 ans
  Mr.doob db7003e88a * `CanvasRenderer` and `SVGRenderer` calculating light only when needed. il y a 15 ans