История коммитов

Автор SHA1 Сообщение Дата
  Mugen87 d3f6b68a33 JSM: Added module and TS file for TAARenderPass. 6 лет назад
  Olli Etuaho ba4bbfbe9e Better naming and API for full-screen quads 6 лет назад
  Olli Etuaho 48b686dcb9 Don't initialize scene for postprocessing passes 6 лет назад
  Olli Etuaho 4acc91d018 Share code for creating a fill quad scene in postprocessing passes 6 лет назад
  Mugen87 a369b3c246 Examples: Clean up 6 лет назад
  Mr.doob 253517ec17 Merge pull request #15571 from maccesch/dev 6 лет назад
  Olli Etuaho 4826d7f1f5 Rename delta to deltaTime in postprocessing passes 7 лет назад
  Marc-Sefan Cassola 85f911fb5c removed renderTarget and forceClear from WebGLRenderer.render() in example code 7 лет назад
  Mr.doob 7119c4c084 Clean up. 9 лет назад
  Ben Houston 636d2e5ddb set render target names properly for all created render targets in ThreeJS. 9 лет назад
  Mr.doob f0e2fb0fb7 TAARenderPass: Clean up. 9 лет назад
  Nick Gerleman 756d3fb77f Rename ManualMSAARenderPass to SSAARenderPass 9 лет назад
  Mr.doob 87ae9e7153 Fixed postprocessing Object.assign()s. 9 лет назад
  Ben Houston (Clara.io) bb5600fd89 add unbiased mode to the MSAA render pass. (#8930) 9 лет назад
  Ben Houston (Clara.io) 463a8a62aa Pass.setSize - make resizing of passes automatic through EffectComposer.setSize (#8925) 9 лет назад
  Ben Houston (Clara.io) a5c253cbb9 remove CompositeShader, it is equivalent to CopyShader. (#8926) 9 лет назад
  Ben Houston (Clara.io) 9406f2cd6a fix buggy prototype usage in Pass derived classes. (#8916) 9 лет назад
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) 9 лет назад
  Michael Herzog 0fbc8afb34 Post-Processing: Introducing base class for Passes 9 лет назад
  Ben Houston 345ff94536 add back 32 sample level, simplify TAARenderPass via reusing shader from ManualMSAAREnderPAss. 10 лет назад
  Ben Houston 0029d1359c smoothly interpolate to the TAA result as it is being created. 10 лет назад
  Ben Houston 4490ebf631 fix bug - msaa and taa should accumulate rgb and alpha the same. 10 лет назад
  Ben Houston 47eb1db0f3 add TODO: create smooth transition in the future from hold to sample render target in TAARenderPass 10 лет назад
  Ben Houston b5969ce701 fix bug. 10 лет назад
  Ben Houston 17a9dca296 better quality results of TAA because accumulation is done using the same form. 10 лет назад
  Ben Houston 64eb745c3c add TAARenderPass and polish MSAA example/code. 10 лет назад