Commit History

Autor SHA1 Mensaxe Data
  Mr.doob cbad61cbca Trying image resizing in README.md (sorry, the designer in me kicking in...) %!s(int64=14) %!d(string=hai) anos
  Mr.doob 94b7418f60 Added objec3d.frustumCulled support to Projector (CanvasRenderer/SVGRenderer). %!s(int64=14) %!d(string=hai) anos
  alteredq ca05c86fc5 Removed surprising bottleneck in WebGLRenderer. %!s(int64=14) %!d(string=hai) anos
  alteredq 75952217a2 Added frustumCulled flag to Object3D. %!s(int64=14) %!d(string=hai) anos
  alteredq 22e842347c Fixed class hierarchy for BinaryLoader and UTF8Loader. %!s(int64=14) %!d(string=hai) anos
  alteredq e459fc92cf Merge remote-tracking branch 'remotes/mrdoob/dev' into dev %!s(int64=14) %!d(string=hai) anos
  alteredq cbdf46c93f Fixed DataTexture class hierarchy. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 6e37afcd11 WebGL materials example: Additive material was missing the `transparent: true`. %!s(int64=14) %!d(string=hai) anos
  alteredq 2603ccf424 Applied specular highlights fix from @evanw also to Phong shader. %!s(int64=14) %!d(string=hai) anos
  alteredq 5d898fa2f0 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev %!s(int64=14) %!d(string=hai) anos
  alteredq 0bd23ca973 Added scene override material to RenderPass. Added mipmapped depth-of-field shader. %!s(int64=14) %!d(string=hai) anos
  Mr.doob d93c91e0d1 Updated builds. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 8412511bbb Merge remote-tracking branch 'evanw/master' into dev %!s(int64=14) %!d(string=hai) anos
  evan 19e0f0ac7c changed vViewPosition to camera space for normal map shader %!s(int64=14) %!d(string=hai) anos
  Mr.doob a22bba1156 Merge remote-tracking branch 'zz85/experimental' into dev %!s(int64=14) %!d(string=hai) anos
  alteredq 5a87757b1b Merge remote-tracking branch 'remotes/mrdoob/dev' into dev %!s(int64=14) %!d(string=hai) anos
  alteredq 59bfd81150 Added MaskPass to postprocessing and clearTarget to WebGLRenderer. %!s(int64=14) %!d(string=hai) anos
  Mr.doob d8e75851f1 Uops, creating __webglMorphTargetsBuffers there is not what we want. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 1be08e8afe WebGLRenderer: Added `deallocateObject` and `deallocateTexture` methods. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 42c62641b4 Merge remote-tracking branch 'alteredq/dev' into dev %!s(int64=14) %!d(string=hai) anos
  Mr.doob 3d67cf43c3 Projector now using the "array.length = 0" way. %!s(int64=14) %!d(string=hai) anos
  alteredq 20fae814e7 Refactored postprocessing to use double buffering. %!s(int64=14) %!d(string=hai) anos
  alteredq 1cbcc5beab Optimized postprocessing example. %!s(int64=14) %!d(string=hai) anos
  alteredq 058f86f6ab Moved focus shader out of dynamic particles example into ShaderExtras. %!s(int64=14) %!d(string=hai) anos
  alteredq f6fa60700e Fixed texture filtering example. %!s(int64=14) %!d(string=hai) anos
  alteredq 918f36cfa0 Fixed broken shaders example. %!s(int64=14) %!d(string=hai) anos
  alteredq 743363b5b5 Updated video and dynamic particles examples to use new postprocessing system. %!s(int64=14) %!d(string=hai) anos
  alteredq 797530e4f7 Moved 2d filter shaders from ShaderUtils to ShaderExtras. %!s(int64=14) %!d(string=hai) anos
  alteredq 10e12a8305 Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example. %!s(int64=14) %!d(string=hai) anos
  alteredq beeac6bc08 Updated text example to use new postprocessing system. %!s(int64=14) %!d(string=hai) anos