Jiulong Hu
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ccd86cc603
Include declaration files in npm package
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6 years ago |
Jiulong Hu
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cc86baf790
Add types property to indicate the main declaration file
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6 years ago |
Mr.doob
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4ba0a98ebb
Merge pull request #15687 from Mugen87/dev26
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6 years ago |
Mr.doob
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d5779c25f1
Merge pull request #15688 from linbingquan/glsl-shader
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6 years ago |
linbingquan
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99a213e2b6
add glsl comment tag
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6 years ago |
Mugen87
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7d75fe61be
Clean up rollup.config.js
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6 years ago |
Mr.doob
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d462397786
Update package.json
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6 years ago |
Mr.doob
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b759988078
Updated package.json
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6 years ago |
Mr.doob
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37bbe4e749
Updated builds.
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6 years ago |
Mr.doob
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2c1e1e192f
Merge pull request #15685 from vasturiano/fix-15684
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6 years ago |
vasco
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4c8e6c7732
Fix #15684. Remove hidden character.
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6 years ago |
linbingquan
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ad1c992748
Merge branch 'dev' of https://github.com/mrdoob/three.js into dev
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6 years ago |
Mr.doob
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edaceba048
r101
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6 years ago |
Mr.doob
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595dc52ec7
Fixed webgl_buffergeometry_instancing_lambert example.
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6 years ago |
Mr.doob
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14bdd6f9bd
Use MeshLambertMaterial in webgl_lights_hemisphere ground.
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6 years ago |
Mr.doob
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7a4c9629d0
Update ArrayCamera to subcamera.viewport API.
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6 years ago |
Mr.doob
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cf065b67cc
Merge pull request #15503 from HypnosNova/docs
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6 years ago |
Mr.doob
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f9c5efdeae
Merge pull request #15557 from horizon-games/features/fix-lambert-hemisphere-shadows
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6 years ago |
Mr.doob
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d611b78fbf
Merge pull request #15522 from linbingquan/dev
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6 years ago |
Mr.doob
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0aa87c999f
Merge pull request #15613 from Mugen87/dev19
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6 years ago |
Mr.doob
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7fe9a41cb6
Merge pull request #15574 from takahirox/SkipNonPOTFallbackWebGL2
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6 years ago |
Mr.doob
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d1f9e963f4
Updated builds.
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6 years ago |
Mr.doob
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69dabea7a3
Merge pull request #15676 from WestLangley/dev-svg_renderer
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6 years ago |
Mr.doob
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8dddb4e187
Merge pull request #15675 from sunag/dev-fix-nameconflict
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6 years ago |
WestLangley
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e4151d0e92
SVGRenderer: Fix clipping of SVGObjects
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6 years ago |
Mr.doob
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53612dfc78
Merge pull request #15673 from jsantell/multiscatter-fresnel-fix
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6 years ago |
sunag
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4c41c569e7
custom side
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6 years ago |
sunag
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cd39dee229
isUnique to temp var
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6 years ago |
sunag
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40651f3fa6
fix name conflict + label + gets and sets
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6 years ago |
Jordan Santell
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d657787014
Diffuse color has already been calculated relative to the specular, so use that directly to fix dark fresnel for indirect specular lighting.
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6 years ago |