Commit History

Author SHA1 Message Date
  Jiulong Hu ccd86cc603 Include declaration files in npm package 6 years ago
  Jiulong Hu cc86baf790 Add types property to indicate the main declaration file 6 years ago
  Mr.doob 4ba0a98ebb Merge pull request #15687 from Mugen87/dev26 6 years ago
  Mr.doob d5779c25f1 Merge pull request #15688 from linbingquan/glsl-shader 6 years ago
  linbingquan 99a213e2b6 add glsl comment tag 6 years ago
  Mugen87 7d75fe61be Clean up rollup.config.js 6 years ago
  Mr.doob d462397786 Update package.json 6 years ago
  Mr.doob b759988078 Updated package.json 6 years ago
  Mr.doob 37bbe4e749 Updated builds. 6 years ago
  Mr.doob 2c1e1e192f Merge pull request #15685 from vasturiano/fix-15684 6 years ago
  vasco 4c8e6c7732 Fix #15684. Remove hidden character. 6 years ago
  linbingquan ad1c992748 Merge branch 'dev' of https://github.com/mrdoob/three.js into dev 6 years ago
  Mr.doob edaceba048 r101 6 years ago
  Mr.doob 595dc52ec7 Fixed webgl_buffergeometry_instancing_lambert example. 6 years ago
  Mr.doob 14bdd6f9bd Use MeshLambertMaterial in webgl_lights_hemisphere ground. 6 years ago
  Mr.doob 7a4c9629d0 Update ArrayCamera to subcamera.viewport API. 6 years ago
  Mr.doob cf065b67cc Merge pull request #15503 from HypnosNova/docs 6 years ago
  Mr.doob f9c5efdeae Merge pull request #15557 from horizon-games/features/fix-lambert-hemisphere-shadows 6 years ago
  Mr.doob d611b78fbf Merge pull request #15522 from linbingquan/dev 6 years ago
  Mr.doob 0aa87c999f Merge pull request #15613 from Mugen87/dev19 6 years ago
  Mr.doob 7fe9a41cb6 Merge pull request #15574 from takahirox/SkipNonPOTFallbackWebGL2 6 years ago
  Mr.doob d1f9e963f4 Updated builds. 6 years ago
  Mr.doob 69dabea7a3 Merge pull request #15676 from WestLangley/dev-svg_renderer 6 years ago
  Mr.doob 8dddb4e187 Merge pull request #15675 from sunag/dev-fix-nameconflict 6 years ago
  WestLangley e4151d0e92 SVGRenderer: Fix clipping of SVGObjects 6 years ago
  Mr.doob 53612dfc78 Merge pull request #15673 from jsantell/multiscatter-fresnel-fix 6 years ago
  sunag 4c41c569e7 custom side 6 years ago
  sunag cd39dee229 isUnique to temp var 6 years ago
  sunag 40651f3fa6 fix name conflict + label + gets and sets 6 years ago
  Jordan Santell d657787014 Diffuse color has already been calculated relative to the specular, so use that directly to fix dark fresnel for indirect specular lighting. 6 years ago