Commit History

Autor SHA1 Mensaxe Data
  alteredq 15f46931bc Fixed performance regress with skinning. %!s(int64=13) %!d(string=hai) anos
  alteredq 715507a92c Updated builds. %!s(int64=13) %!d(string=hai) anos
  alteredq 4080d9b85c Merge remote-tracking branch 'remotes/apendua/anima' into newskin %!s(int64=13) %!d(string=hai) anos
  alteredq 8eb14bad14 Trying to fix doom 3 demo. %!s(int64=13) %!d(string=hai) anos
  apendua 0b249adbe0 Change output file privileges (664). %!s(int64=13) %!d(string=hai) anos
  Mr.doob a7d26ab454 Uops! Eventually I'll have to do some renaming of vars in Projector. %!s(int64=13) %!d(string=hai) anos
  Mr.doob a6e358e6ec Fixed bug in CanvasRenderer where it would try to render a smooth shaded face even if mesh had no vertex normals. %!s(int64=13) %!d(string=hai) anos
  apendua e7ced27365 Change output file privileges (664). %!s(int64=13) %!d(string=hai) anos
  apendua faab3b0398 Fixed weights normalization in `SkinnedMesh.js`. Added `lengthManhattan` method to `Vector4`. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 0c4a9af2ab Updated builds. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 00f1e475f5 Some more text/plain to application/json. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 0dd4c7250d Merge remote-tracking branch 'apendua/anima' into dev %!s(int64=13) %!d(string=hai) anos
  Mr.doob bc0885618b Fixed canvas_interactive_voxelpainter example. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 033e7de9af Updated builds. %!s(int64=13) %!d(string=hai) anos
  Mr.doob c164d48490 Merge remote-tracking branch 'gero3/rayUpdates' into dev %!s(int64=13) %!d(string=hai) anos
  apendua 9acd1debff Skinning can now cooperate with MorphTargets and MorphNormals. %!s(int64=13) %!d(string=hai) anos
  apendua 1277ea8c08 Romoved deprecated ../src/extras/core/BufferGeometry.js from 'webgl' file list. %!s(int64=13) %!d(string=hai) anos
  apendua bda538b237 Changed 'text/plain' -> 'application/json' in JSONLoader.js (it solved some issues with large files loading) %!s(int64=13) %!d(string=hai) anos
  Mr.doob 3d64085ee3 Simplified Object3D's .getDescendants() code. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 2a75e58ae9 Merge remote-tracking branch 'gero3/getDescendants' into dev %!s(int64=13) %!d(string=hai) anos
  libra guest 3275429ea9 this is further optimatisation on ray.js %!s(int64=13) %!d(string=hai) anos
  libra guest 83e367188e Some improvements based on @plepers work and some cleanup %!s(int64=13) %!d(string=hai) anos
  alteredq 154f37f840 Updated BufferGeometry example to show how to use vertex colors and normals and how to handle large geometries. %!s(int64=13) %!d(string=hai) anos
  libra guest 4d93243f8d first fully working version of THREE.Ray with local system\n this is already lots of times better then the previous version but is still not very optimized %!s(int64=13) %!d(string=hai) anos
  alteredq 16c1921ef7 Trying to make STL example look less bad. %!s(int64=13) %!d(string=hai) anos
  Mr.doob d0cf6dd64d Updated buffergeometry example with more polys. %!s(int64=13) %!d(string=hai) anos
  Mr.doob eaaf6a9490 Yet more clean up to STLLoader and example. %!s(int64=13) %!d(string=hai) anos
  Mr.doob c84b263772 Cleaned up STLLoader and example. %!s(int64=13) %!d(string=hai) anos
  Mr.doob ade8768e24 Merge remote-tracking branch 'aleeper/stl_loader' into dev %!s(int64=13) %!d(string=hai) anos
  libra guest ab58432190 add documentation %!s(int64=13) %!d(string=hai) anos