Mr.doob
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d3d63550ed
Updated builds.
|
12 anos atrás |
alteredq
|
450e2e3dc0
Updated builds.
|
12 anos atrás |
alteredq
|
7af978c4af
Merged @MiiBond's shadow map bilinear filtering.
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12 anos atrás |
alteredq
|
11f6d92f1d
Updated builds.
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12 anos atrás |
alteredq
|
4073df5091
More garbage collection friendly (on repeated calls) Geometry.computeBoundingBox() and Geometry.computeBoundingSphere()
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12 anos atrás |
Mr.doob
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3823a3d42e
Changed *Library from Array to Object. Fixes #2745.
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12 anos atrás |
Mr.doob
|
bb7b363148
Updated builds.
|
12 anos atrás |
Mr.doob
|
d90e934c59
Merge remote-tracking branch 'alteredq/dev' into dev
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12 anos atrás |
alteredq
|
aff0f9d204
WebGLDeferredRenderer: a bit better emissive color.
|
12 anos atrás |
Mr.doob
|
64ef7d7045
Updated builds.
|
12 anos atrás |
Mr.doob
|
2867e6e77d
Updated builds.
|
12 anos atrás |
alteredq
|
f39c0bf02a
More garbage collection friendly Box2.distanceToPoint(), Box3.distanceToPoint() and Vector3.distanceToSquared()
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12 anos atrás |
alteredq
|
e801b91110
Some more code cleanup.
|
12 anos atrás |
Mr.doob
|
4c83bf024d
Updated builds.
|
12 anos atrás |
alteredq
|
f3e0205f50
Simpler GeometryUtils.triangleArea()
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12 anos atrás |
MiiBond
|
0c899e055f
Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results.
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12 anos atrás |
alteredq
|
dcdfed44cd
Refactored EffectComposer, added setSize method. Changed examples with postprocessing to use setSize.
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12 anos atrás |
alteredq
|
1dec0df63f
More garbage collection friendly particle sorting in WebGLRendering.
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12 anos atrás |
alteredq
|
f1a1f23bf9
Fixed _vector3 type in WebGLRenderer (thanks to @WestLangley).
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12 anos atrás |
alteredq
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81428cee4d
SceneLoader: a bit more sane variable names.
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12 anos atrás |
alteredq
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33b81e72b0
SceneLoader: fixed passing of object parameters to custom object loaders.
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12 anos atrás |
alteredq
|
5fc41c0efe
Changed face.materialIndex default to be 0 instead of "undefined".
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12 anos atrás |
alteredq
|
22205effa1
Fixed handling of MeshFaceMaterial when material indices were not set in faces.
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12 anos atrás |
alteredq
|
e5759e5a56
Changed WebGLRenderer opaque pass to use NoBlending instead of NormalBlending.
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12 anos atrás |
Mr.doob
|
c0f94b3f39
Updated builds.
|
12 anos atrás |
alteredq
|
55e8d36455
Added frontface direction constants.
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12 anos atrás |
alteredq
|
ea4b8a6045
Renamed renderer.shadowMaterialSide => renderer.shadowMapCullFace
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12 anos atrás |
alteredq
|
2fb5db39f8
Renamed renderer.shadowMapCullFrontFaces => renderer.shadowMaterialSide
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12 anos atrás |
alteredq
|
05e363b4a8
Added deferred shading example with morph animation.
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12 anos atrás |
alteredq
|
71c4cec78c
Refactored texture cloning.
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12 anos atrás |