Michael Herzog
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d5b82d2ca4
MeshStandardMaterial: Remove CubeUVRefractionMapping and refractionRatio. (#23682)
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3 years ago |
Michael Herzog
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b35bbd5ba6
WebGLRenderer: Add support for morphing colors. (#23523)
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3 years ago |
Garrett Johnson
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9b2a2888c2
Core: Enable blending when Material.blending is not set to NormalBlending (#23416)
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3 years ago |
Mr.doob
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04224cff4c
WebGLProgram/s: Clean up.
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3 years ago |
Emmett Lalish
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555c65d7b0
Sized PMREM (#23322)
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3 years ago |
Mr.doob
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dfca2bd474
Material: Remove alphaWrite.
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3 years ago |
Michael Herzog
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fbebfd8238
WebGLRenderer: Fix texture reference. (#23289)
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3 years ago |
Michael Herzog
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b83bab0b21
WebGLRenderer: Add temporary sRGB encoding fix for WebXR. (#23288)
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3 years ago |
Michael Herzog
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63f7bebed6
WebGLRenderer: Only use sRGB shader encode for default framebuffer. (#23253)
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3 years ago |
Don McCurdy
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be2400d717
Material: Replace .format with .alphaWrite (#23166)
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3 years ago |
Michael Herzog
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05fc79cd52
WebGLRenderer: Remove inline sRGB decode. (#23129)
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3 years ago |
Michael Herzog
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2e47927b07
WebGLRenderer: Auto-detect sRGB compressed texture formats. (#23124)
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3 years ago |
Michael Herzog
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0e21088102
WebGLRenderer: Remove gammaFactor and GammaEncoding. (#23080)
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3 years ago |
Michael Herzog
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9b86245eaf
Add WebGLShaderCache. (#23022)
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3 years ago |
gero3
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5f55efb705
WebGLPrograms: Optimize program cache key generation. (#22960)
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3 years ago |
Michael Herzog
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25c7f7a1c9
WebGLRenderer: Enable usage of `SRGB8_ALPHA8` again. (#22952)
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3 years ago |
gero3
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38c7ef53a9
Some small cleanups around getProgramCacheKey (#22945)
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3 years ago |
Michael Herzog
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9030827fc7
WebGLRenderer: Disable usage of SRGB8_ALPHA8. (#22759)
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3 years ago |
Michael Herzog
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88b6328998
WebGLProgram: Simplify condition. (#22767)
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3 years ago |
Mr.doob
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e962f378a7
Renamed *Tint to *Color. (#22748)
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3 years ago |
Michael Herzog
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abeff12f02
MeshPhysicalMaterial: Added sheen textures. (#22687)
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3 years ago |
Dave Buchhofer
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20e2e54f7c
lighter getProgramCacheKey when using RawShaderMaterials (#22650)
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3 years ago |
Michael Herzog
|
cba9457c1c
WebGLRenderer: Make use of SRGB8_ALPHA8. (#22551)
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3 years ago |
Michael Herzog
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bf904c7445
WebGLRenderer: Support more than 8 morph targets. (#22293)
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3 years ago |
WestLangley
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460ae33ac5
MeshPhysicalMaterial: Add sheen property (#22466)
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3 years ago |
Mr.doob
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f0583761c5
WebGLRenderer: Add support for GLTF opaque alpha_mode (#22428)
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4 years ago |
Mr.doob
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2a3d87a74b
ShaderChunks: Ignore alpha in output_fragment when using NoBlending (#22424)
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4 years ago |
Mr.doob
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b4fc6068c8
ShaderChunk: Turn alphaTest into a uniform. (#22409)
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4 years ago |
Mr.doob
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a4a931b1d6
ShadersChunk: Only use clearcoat chunks when clearcoat > 0 (#22405)
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4 years ago |
Ondřej Španěl
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312f85566e
One more transmission check fixed (see also #22377) (#22387)
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4 years ago |