提交历史

作者 SHA1 备注 提交日期
  Mr.doob d5d9c068d9 Merge pull request #7498 from tschw/Animation 10 年之前
  tschw 2d5044e718 Published misc_animation_authoring. 10 年之前
  Mr.doob 3f110e62c9 Updated builds. 10 年之前
  tschw 45ff76ad19 Updated Timeliner & THREE.TimelinerController. 10 年之前
  Mr.doob b648f0d261 XHRLoader: Clean up. 10 年之前
  Mr.doob 50b4a74bcb Merge pull request #7497 from leitzler/leitzler-xhr-2 10 年之前
  Mr.doob 62f0e8bcc5 Merge pull request #7496 from pathogen-/dev 10 年之前
  Pontus Leitzler 302ac82621 Update XHRLoader.js 10 年之前
  terry 41e314e7e5 Updated MeshPhongMaterial.html to include displacement properties 10 年之前
  Mr.doob 77d8093651 Merge pull request #7492 from tschw/TrackballEvents 10 年之前
  tschw dc540173bf TimelinerController: Allowed duration to be edited. 10 年之前
  tschw 348c706a46 Keep TrackballControls from consuming all events. 10 年之前
  Mr.doob 7939105783 Merge pull request #7414 from bhouston/cosine_envMap_lod 10 年之前
  Mr.doob 0e632df696 Updated builds. 10 年之前
  Mr.doob c91fb34dfd Editor: Better default position for HemisphereLight. 10 年之前
  Mr.doob 3a37f701cb Added new variations example to list. 10 年之前
  tschw 643afe015c TimelinerController: Fixed link to library repo. 10 年之前
  tschw 051f79ee33 PropertyBinding: Fixed/added (typed) array support. 10 年之前
  Mr.doob e5100eff73 Merge pull request #7419 from bhouston/reflectivity_through_specularColor 10 年之前
  Mr.doob 3210cc8d2d ColladaLoader2: vertex colors support. 10 年之前
  Ben Houston c6254939e1 add a physical2 variations to show effect of reflectivity. 10 年之前
  Ben Houston 3fd2684b28 expand the range of dielectric Fresnel reflectivity to [0,0.08] per the Disney PBR paper. 10 年之前
  Ben Houston d489707f4b dielectric Fresnel F0 (specularity) controlled via monochromatic reflectivity in both envMap and in direct lighting. 10 年之前
  Ben Houston 6e3c2e88eb remove diffuse light probe for now. 10 年之前
  Ben Houston 9db2e9012e Revert "convert webgl_loader_vtk into a roughness variation test." 10 年之前
  Ben Houston 50655bdf2d use function for roughness to Blinn-Phong exponent with source. 10 年之前
  Ben Houston 0eb176129f clean up code related to querying LOD. 10 年之前
  Ben Houston 9a32595d57 add more "const" and "in" qualifiers to functions. 10 年之前
  Ben Houston cf9700c1c2 only use direct LOD computation, remove attempt to use bias as it didn't work well. 10 年之前
  Ben Houston 99988a08fe use textureCubeLodEXT when it is available for best results. 10 年之前