Commit History

Author SHA1 Message Date
  Temdog007 d67ac1dc16 Undo redundant changes 6 years ago
  Temdog007 4ccc52317c Added curve type and tension parameters 6 years ago
  Temdog007 7364225413 Add comment 6 years ago
  Temdog007 3ca5ff2406 Fixed coding style 6 years ago
  Temdog007 69e04782e2 Fixed issue with closing the tube 6 years ago
  Temdog007 999d83db73 Fixed coding style 6 years ago
  Temdog007 33e2a28b8d Fixed coding style 6 years ago
  Temdog007 fb86c66552 Undo change in geometry files 6 years ago
  Temdog007 b966dc7d8b Override toJSON in TubeGeometry 6 years ago
  Temdog007 e3fbcd7e59 Added Tube Geometry 6 years ago
  Mr.doob edaceba048 r101 6 years ago
  Mr.doob 595dc52ec7 Fixed webgl_buffergeometry_instancing_lambert example. 6 years ago
  Mr.doob 14bdd6f9bd Use MeshLambertMaterial in webgl_lights_hemisphere ground. 6 years ago
  Mr.doob 7a4c9629d0 Update ArrayCamera to subcamera.viewport API. 6 years ago
  Mr.doob cf065b67cc Merge pull request #15503 from HypnosNova/docs 6 years ago
  Mr.doob f9c5efdeae Merge pull request #15557 from horizon-games/features/fix-lambert-hemisphere-shadows 6 years ago
  Mr.doob d611b78fbf Merge pull request #15522 from linbingquan/dev 6 years ago
  Mr.doob 0aa87c999f Merge pull request #15613 from Mugen87/dev19 6 years ago
  Mr.doob 7fe9a41cb6 Merge pull request #15574 from takahirox/SkipNonPOTFallbackWebGL2 6 years ago
  Mr.doob d1f9e963f4 Updated builds. 6 years ago
  Mr.doob 69dabea7a3 Merge pull request #15676 from WestLangley/dev-svg_renderer 6 years ago
  Mr.doob 8dddb4e187 Merge pull request #15675 from sunag/dev-fix-nameconflict 6 years ago
  WestLangley e4151d0e92 SVGRenderer: Fix clipping of SVGObjects 6 years ago
  Mr.doob 53612dfc78 Merge pull request #15673 from jsantell/multiscatter-fresnel-fix 6 years ago
  sunag 4c41c569e7 custom side 6 years ago
  sunag cd39dee229 isUnique to temp var 6 years ago
  sunag 40651f3fa6 fix name conflict + label + gets and sets 6 years ago
  Jordan Santell d657787014 Diffuse color has already been calculated relative to the specular, so use that directly to fix dark fresnel for indirect specular lighting. 6 years ago
  Mr.doob 5283af5e53 Merge pull request #15669 from LuWangThreekit/removeUselessfile 6 years ago
  lu wang 98e2384314 remove useless 'desc/Three.d.ts' and 'src/Three.ts' 6 years ago