Commit History

Author SHA1 Message Date
  Takahiro d681e0f081 Improve the converting performance from ArrayBuffer to String with TextCoder and some tunings. 8 years ago
  Takahiro c2e03ce816 Accept animation.target.node=0 in GLTF2Loader 8 years ago
  Takahiro 0d40bfdac2 Add comment about techniques to GLTF2Loader 8 years ago
  Takahiro ea60e593d9 Support KHR_technique_webgl in GLTF2Loader 8 years ago
  Mr.doob b934e8c857 Merge pull request #11296 from donmccurdy/feat-pbr-doublesided 8 years ago
  Mr.doob 9f101766d2 Merge pull request #11295 from donmccurdy/feat-duplicate-uvs-for-aomap 8 years ago
  Don McCurdy afc67263fc [gltf-loader] Support doubleSided=true param with PBR materials. 8 years ago
  Don McCurdy e604c608db [gltf-loader] Use default byteOffset=0. 8 years ago
  Don McCurdy dc3a469029 [gltf-loader] Duplicate UVs when aoMap is present. 8 years ago
  Takahiro 64637ea4c6 Clean up the GLTF2Loader code 8 years ago
  Takahiro ea4cea2638 Support non texture.sampler specified glTF file 8 years ago
  Takahiro f99c157e42 Clean up the Specular Glossiness extension code 8 years ago
  Takahiro 13c8864a52 Add properties to Specular-Glossiness material for the compatibility with MeshStandardMaterial 8 years ago
  Takahiro 2245b6f9ea Update uniforms in onBeforeRender() for Specular-Glossiness ShaderMaterial 8 years ago
  Takahiro 585c50b2e6 Specular-Glossiness extension of glTF 2.0 PBR supoort with ShaderMaterial 8 years ago
  Mr.doob 3831f6f6d1 Merge pull request #11168 from donmccurdy/feat-gltf-vertex-colors 8 years ago
  Don McCurdy b1afd19724 Move .vertexColors assignment to apply to lines scope, as well. 8 years ago
  Don McCurdy ce190ebd7d Convert primitive warning to error. 8 years ago
  Don McCurdy a9790116ef Set .vertexColors on material if present in attributes. 8 years ago
  Don McCurdy 40fcb10460 Clean up mesh creation steps. 8 years ago
  Don McCurdy ec8bd8f70a Rename JOINT->JOINTS_0, WEIGHT->WEIGHTS_0. 8 years ago
  Don McCurdy b44ab326b8 [glTF] Patch uv2 naming for shaders. 8 years ago
  Steven Vergenz d1e2a494d8 Parse second UV channel 8 years ago
  Don McCurdy 85de0c861a Update animation channel targets for gltf2.0 8 years ago
  Don McCurdy bce22389bb Clean up Blob resources. 8 years ago
  Don McCurdy d0b32bfe06 Use 'blob:...' URL to speed up parsing of texture buffers. 8 years ago
  Don McCurdy 24f2f9e249 Update binary implementation for glTF 2.0. 8 years ago
  Takahiro 08d40df55b Check map.format for transparency in GLTF2Loader 8 years ago
  Takahiro dbd67dea83 Add the comment about glTF metallic texture channel into GLTF2Loader 8 years ago
  Takahiro f94562b56a Clean up color setting in GLTF2Loader 8 years ago