Michael Herzog
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ddecdd14ba
WebGLRenderer: Rename `KhronosNeutralToneMapping` to `NeutralToneMapping`. (#27717)
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1 year ago |
Emmett Lalish
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996903f37a
WebGLRenderer: Add Support for Khronos Neutral Tone Mapping (#27668)
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1 year ago |
Yannis Gravezas
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03470ddb32
InstancedMesh: Add support for morph targets. (#27669)
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1 year ago |
Vegar Ringdal
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6daf300367
WebGLRenderer: option to enable multi_draw / gl_DrawID in vertex shader (#27630)
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1 year ago |
Garrett Johnson
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6b31f885a9
Material: Add alpha to coverage define, add clipping & alpha test anti aliasing (#22172)
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1 year ago |
Michael Herzog
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2ba547da88
WebGLProgram: Improve formatting of error log. (#27565)
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1 year ago |
hybridherbst
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329f9f0fb7
show which shader caused compilation error (#27553)
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1 year ago |
StrandedKitty
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589eeb192d
Explicitly specify precision for all sampler types (#27482)
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1 year ago |
Garrett Johnson
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e041e082b7
WebGLRenderer: Add support for AgX Tone Mapping (#27366)
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1 year ago |
Renaud Rohlinger
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f765d87b6f
WebGLRenderer: Add `WEBGL_clip_cull_distance` support. (#27371)
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1 year ago |
Garrett Johnson
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e4a5253598
BatchedMesh: Add built-in material support (#27115)
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1 year ago |
Brandon Jones
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d47a43ad39
WebGLRenderer: Add `compileAsync()`. (#19752)
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1 year ago |
Brandon Jones
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da475225a0
Defer blocking WebGLPrograms queries after linking (#19745)
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1 year ago |
Kaspars Jaudzems
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cc98a1fed7
fragment shader also needs to define precision for sampler2DArray (#26853)
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1 year ago |
Michael Herzog
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5238faec76
WebGLRenderer: Introduce USE_LIGHT_PROBES define. (#26768)
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1 year ago |
Don McCurdy
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24ccd56fcb
WebGLRenderer: Support "Linear Display P3" working color space and "Display P3" unlit rendering (#26644)
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1 year ago |
uma-neko
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898a633fed
Add USE_ANISOTROPY to prefixVertex in WebGLProgram. (#26716)
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1 year ago |
Michael Herzog
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6c62b9c885
VideoTexture: Restore inline sRGB decode. (#26521)
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2 years ago |
WestLangley
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c044b5ce3b
output_fragment -> opaque_fragment (#26278)
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2 years ago |
Don McCurdy
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77ba7432bd
Material: Add "material.alphaHash" transparency mode (#24271)
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2 years ago |
WestLangley
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f8d580c88e
Src: encodings_fragment -> colorspace_fragment (#26206)
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2 years ago |
WestLangley
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74b9e7ef8e
Ignore tangents when flat shading (#26197)
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2 years ago |
WestLangley
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f096de7b87
Shaders: Add name property (#26101)
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2 years ago |
WestLangley
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dbbdcd6930
Add define for GouraudMaterial (#26075)
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2 years ago |
Emmett Lalish
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22c5f25bda
GLTF KHR_materials_anisotropy support (#25580)
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2 years ago |
mrdoob
|
ef03bdcfd1
BufferGeometry: Renamed uv2, uv3, uv4 to uv1, uv2, uv3 (#25943)
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2 years ago |
mrdoob
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e4b8f3d623
WebGLRenderer: Add support for uv3 and uv4. (#25788)
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2 years ago |
Don McCurdy
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88ade6a772
WebGLRenderer: Rename .outputEncoding → .outputColorSpace (#25756)
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2 years ago |
Don McCurdy
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62346085ed
Remove inline sRGB decode of video textures (#25752)
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2 years ago |
mrdoob
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c0cba0ddca
WebGLProgram: Do not define USE_UV. (#25740)
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2 years ago |