Commit History

Author SHA1 Message Date
  Michael Herzog ddecdd14ba WebGLRenderer: Rename `KhronosNeutralToneMapping` to `NeutralToneMapping`. (#27717) 1 year ago
  Emmett Lalish 996903f37a WebGLRenderer: Add Support for Khronos Neutral Tone Mapping (#27668) 1 year ago
  Yannis Gravezas 03470ddb32 InstancedMesh: Add support for morph targets. (#27669) 1 year ago
  Vegar Ringdal 6daf300367 WebGLRenderer: option to enable multi_draw / gl_DrawID in vertex shader (#27630) 1 year ago
  Garrett Johnson 6b31f885a9 Material: Add alpha to coverage define, add clipping & alpha test anti aliasing (#22172) 1 year ago
  Michael Herzog 2ba547da88 WebGLProgram: Improve formatting of error log. (#27565) 1 year ago
  hybridherbst 329f9f0fb7 show which shader caused compilation error (#27553) 1 year ago
  StrandedKitty 589eeb192d Explicitly specify precision for all sampler types (#27482) 1 year ago
  Garrett Johnson e041e082b7 WebGLRenderer: Add support for AgX Tone Mapping (#27366) 1 year ago
  Renaud Rohlinger f765d87b6f WebGLRenderer: Add `WEBGL_clip_cull_distance` support. (#27371) 1 year ago
  Garrett Johnson e4a5253598 BatchedMesh: Add built-in material support (#27115) 1 year ago
  Brandon Jones d47a43ad39 WebGLRenderer: Add `compileAsync()`. (#19752) 1 year ago
  Brandon Jones da475225a0 Defer blocking WebGLPrograms queries after linking (#19745) 1 year ago
  Kaspars Jaudzems cc98a1fed7 fragment shader also needs to define precision for sampler2DArray (#26853) 1 year ago
  Michael Herzog 5238faec76 WebGLRenderer: Introduce USE_LIGHT_PROBES define. (#26768) 1 year ago
  Don McCurdy 24ccd56fcb WebGLRenderer: Support "Linear Display P3" working color space and "Display P3" unlit rendering (#26644) 1 year ago
  uma-neko 898a633fed Add USE_ANISOTROPY to prefixVertex in WebGLProgram. (#26716) 1 year ago
  Michael Herzog 6c62b9c885 VideoTexture: Restore inline sRGB decode. (#26521) 2 years ago
  WestLangley c044b5ce3b output_fragment -> opaque_fragment (#26278) 2 years ago
  Don McCurdy 77ba7432bd Material: Add "material.alphaHash" transparency mode (#24271) 2 years ago
  WestLangley f8d580c88e Src: encodings_fragment -> colorspace_fragment (#26206) 2 years ago
  WestLangley 74b9e7ef8e Ignore tangents when flat shading (#26197) 2 years ago
  WestLangley f096de7b87 Shaders: Add name property (#26101) 2 years ago
  WestLangley dbbdcd6930 Add define for GouraudMaterial (#26075) 2 years ago
  Emmett Lalish 22c5f25bda GLTF KHR_materials_anisotropy support (#25580) 2 years ago
  mrdoob ef03bdcfd1 BufferGeometry: Renamed uv2, uv3, uv4 to uv1, uv2, uv3 (#25943) 2 years ago
  mrdoob e4b8f3d623 WebGLRenderer: Add support for uv3 and uv4. (#25788) 2 years ago
  Don McCurdy 88ade6a772 WebGLRenderer: Rename .outputEncoding → .outputColorSpace (#25756) 2 years ago
  Don McCurdy 62346085ed Remove inline sRGB decode of video textures (#25752) 2 years ago
  mrdoob c0cba0ddca WebGLProgram: Do not define USE_UV. (#25740) 2 years ago