Commit History

Author SHA1 Message Date
  repsac 5dbe35e2f1 Improved the logic for float precision. This now happens in the JSON serialization process. 10 years ago
  repsac da829c3c8d Fixed a bug by inverting the conditional results around embed geometry tests 10 years ago
  repsac e594a1a64a Fixing a bug in emed geometry (which is currently removed from the export) which was breaking buffer geometry exports 10 years ago
  repsac ab7c0a8ac9 Fixed a bug where None value was returned on geometries that had no morph targets when morph animation export was selected 10 years ago
  repsac 48be885e6e added quaternion normalization to rest export 10 years ago
  mese79 932ee2d443 add support for texture folder 10 years ago
  repsac a00344f93b Restored original scene graph logic which does not try and preserve child/parent hierarchies 10 years ago
  repsac ae907ebbc9 PEP8 formatting and cleanup on the root exporter package (pylint was not happy) 10 years ago
  repsac 91a9b61484 Added utility functions to generate ID using a base name 10 years ago
  repsac af040867af Moved exceptions and logger to the root of the package scope. This is to make these modules more accessible to the upcoming importer. 10 years ago
  repsac e4a3720a37 updated review.js to support cameras defined in a scene 10 years ago
  repsac 46f47e581a First pass at adding support for configurable bone influences 10 years ago
  Jay Weeks 69ab1e144f [blender exporter] Allow exporting skinning data without bones 10 years ago
  Jay Weeks 8ff14a35ae [blender exporter] Only export bones that deform mesh geometry 10 years ago
  repsac c01ba8a5d6 morph test is working 10 years ago
  repsac 903833958c buffer geometry export is working 10 years ago
  repsac 8c78d14734 initial commit 10 years ago