Ben Houston
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04ce05d49c
unifying shader names.
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11 years ago |
WestLangley
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bb31515d6b
Vector3.get*FromMatrix() -> Vector3.setFromMatrix*()
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11 years ago |
Mr.doob
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accc1ce358
WebGLRenderer: Added clearColor, clearDepth and clearStencil. See discussion in ef7ead99873d1a6059a21cb419484ce0ff8c1b89.
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11 years ago |
Mr.doob
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0ade4a1d3a
WebGLRenderer: Setting alpha to false by default.
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11 years ago |
Mr.doob
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692f1376d1
Unified Particle into Sprite. Renamed ParticleBasicMaterial to ParticleSystemMaterial. Fixes #968.
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11 years ago |
Mr.doob
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030be9487f
CanvasRenderer/WebGLRenderer: Support for cases were setSize() is not called. See #2835.
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12 years ago |
Mr.doob
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e7e3493ba3
WebGLRenderer: Removed clearColor/clearAlpha warnings.
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12 years ago |
Mr.doob
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c7f215d4f3
Removed window dependencies. See #478.
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12 years ago |
Mr.doob
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3f3cfa27de
Removed THREE.Ribbon. See #3860.
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12 years ago |
Mr.doob
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25ddedc6ab
Merge branch 'ARB8-DDS' of https://github.com/benoitjacquier/three.js into dev
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12 years ago |
Ian Kerr
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308d0aee37
This commit fixes a skinning bug that occurs when two or more SkinnedMesh objects share a common material and have bone textures of different sizes. Currently, bone texture sizes are hard coded into the shader program, requiring the program to be re-built when the bone texture size changes; however, the current implementation does not handle this correctly, which can lead to the shader accessing incorrect bone transforms.
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12 years ago |
benoitjacquier
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d9d78d20a6
Support for uncompressed ARGB DDS
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12 years ago |
Mr.doob
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f668128084
WebGLRenderer: Try to initialise 'webgl' context too. WebGLRenderer3: Check if gl is null.
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12 years ago |
Mr.doob
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a837477679
Simpler check for colors in geometry. As suggested by @WestLangley in af042be6ba96a7284e2d3301cc29e45014a4aedd.
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12 years ago |
Mr.doob
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af042be6ba
Fixed geometry colors check. See #3649.
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12 years ago |
MiiBond
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42ada81419
Fix for handling face colours in default attribute value check.
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12 years ago |
Mr.doob
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3391974cd2
Merge remote-tracking branch 'CraigFeldspar/geometrycouting' into dev
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12 years ago |
Benjamin
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41cc9dd504
fixing the wrong couting on WebGL buffers stored into memory
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12 years ago |
Mr.doob
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86f9ba0037
Code clean up.
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12 years ago |
MiiBond
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559e6aafea
Added support for default attribute values.
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12 years ago |
Mr.doob
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b3f7e8f923
Removed faceUvs stuff.
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12 years ago |
Mr.doob
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006414d623
Removed Face4 stuff from WebGLRenderer.
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12 years ago |
Mr.doob
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c7d656eadb
WebGLRenderer: Added BufferGeometry deallocation as per @MiiBond suggestion in fa8f4878c8e334fa3dafe4dd91295dec4292fc65.
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12 years ago |
Mr.doob
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fa8f4878c8
WebGLRenderer: Refactored deallocateGeometry code as per @MiiBond suggestion in #3566.
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12 years ago |
MiiBond
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17f8b841db
Forcing shader precision for ints to address Issue #3146. Also enabling program log to determine cause of linking errors
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12 years ago |
Mr.doob
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cc774c587b
WebGLRenderer: Added console.warn when unknown uniform type. See #3619.
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12 years ago |
MiiBond
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320fe3acf5
Added binding of dispose event for cube map textures.
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12 years ago |
Mr.doob
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fdac67c26c
More code sanitising.
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12 years ago |
Mr.doob
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21ffef7fe3
Merge remote-tracking branch 'Adria2/dev' into dev
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12 years ago |
Mr.doob
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e4248a3706
Code sanitising.
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12 years ago |