Commit History

Author SHA1 Message Date
  Ben Houston 04ce05d49c unifying shader names. 11 years ago
  WestLangley bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 years ago
  Mr.doob accc1ce358 WebGLRenderer: Added clearColor, clearDepth and clearStencil. See discussion in ef7ead99873d1a6059a21cb419484ce0ff8c1b89. 11 years ago
  Mr.doob 0ade4a1d3a WebGLRenderer: Setting alpha to false by default. 11 years ago
  Mr.doob 692f1376d1 Unified Particle into Sprite. Renamed ParticleBasicMaterial to ParticleSystemMaterial. Fixes #968. 11 years ago
  Mr.doob 030be9487f CanvasRenderer/WebGLRenderer: Support for cases were setSize() is not called. See #2835. 12 years ago
  Mr.doob e7e3493ba3 WebGLRenderer: Removed clearColor/clearAlpha warnings. 12 years ago
  Mr.doob c7f215d4f3 Removed window dependencies. See #478. 12 years ago
  Mr.doob 3f3cfa27de Removed THREE.Ribbon. See #3860. 12 years ago
  Mr.doob 25ddedc6ab Merge branch 'ARB8-DDS' of https://github.com/benoitjacquier/three.js into dev 12 years ago
  Ian Kerr 308d0aee37 This commit fixes a skinning bug that occurs when two or more SkinnedMesh objects share a common material and have bone textures of different sizes. Currently, bone texture sizes are hard coded into the shader program, requiring the program to be re-built when the bone texture size changes; however, the current implementation does not handle this correctly, which can lead to the shader accessing incorrect bone transforms. 12 years ago
  benoitjacquier d9d78d20a6 Support for uncompressed ARGB DDS 12 years ago
  Mr.doob f668128084 WebGLRenderer: Try to initialise 'webgl' context too. WebGLRenderer3: Check if gl is null. 12 years ago
  Mr.doob a837477679 Simpler check for colors in geometry. As suggested by @WestLangley in af042be6ba96a7284e2d3301cc29e45014a4aedd. 12 years ago
  Mr.doob af042be6ba Fixed geometry colors check. See #3649. 12 years ago
  MiiBond 42ada81419 Fix for handling face colours in default attribute value check. 12 years ago
  Mr.doob 3391974cd2 Merge remote-tracking branch 'CraigFeldspar/geometrycouting' into dev 12 years ago
  Benjamin 41cc9dd504 fixing the wrong couting on WebGL buffers stored into memory 12 years ago
  Mr.doob 86f9ba0037 Code clean up. 12 years ago
  MiiBond 559e6aafea Added support for default attribute values. 12 years ago
  Mr.doob b3f7e8f923 Removed faceUvs stuff. 12 years ago
  Mr.doob 006414d623 Removed Face4 stuff from WebGLRenderer. 12 years ago
  Mr.doob c7d656eadb WebGLRenderer: Added BufferGeometry deallocation as per @MiiBond suggestion in fa8f4878c8e334fa3dafe4dd91295dec4292fc65. 12 years ago
  Mr.doob fa8f4878c8 WebGLRenderer: Refactored deallocateGeometry code as per @MiiBond suggestion in #3566. 12 years ago
  MiiBond 17f8b841db Forcing shader precision for ints to address Issue #3146. Also enabling program log to determine cause of linking errors 12 years ago
  Mr.doob cc774c587b WebGLRenderer: Added console.warn when unknown uniform type. See #3619. 12 years ago
  MiiBond 320fe3acf5 Added binding of dispose event for cube map textures. 12 years ago
  Mr.doob fdac67c26c More code sanitising. 12 years ago
  Mr.doob 21ffef7fe3 Merge remote-tracking branch 'Adria2/dev' into dev 12 years ago
  Mr.doob e4248a3706 Code sanitising. 12 years ago